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  1. #1
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Removing DPS stance and adding enmity to tank stance actually allows them to make Tank GCDs more meaningful, this could mean adding mitigation combos that flow into dps combos or like GNB just completely bonkers looking rotations. I for one welcome this change as 100% of the time tanks stayed in DPS stance barring the start of the fight.
    (17)

  2. #2
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by MrKimper View Post
    Removing DPS stance and adding enmity to tank stance actually allows them to make Tank GCDs more meaningful, this could mean adding mitigation combos that flow into dps combos or like GNB just completely bonkers looking rotations. I for one welcome this change as 100% of the time tanks stayed in DPS stance barring the start of the fight.
    So happy they did that. Got really old seeing tanks do nothing but dps stance for everything. Was hoping they would and they did! YAY!
    (8)

  3. #3
    Player
    HarryTipper's Avatar
    Join Date
    Feb 2018
    Posts
    37
    Character
    Philipp Zago
    World
    Twintania
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    So happy they did that. Got really old seeing tanks do nothing but dps stance for everything. Was hoping they would and they did! YAY!
    And instead tanks will now be in "DPS stance" guaranteed 100% of the time, since there is no dmg penalty on the stance anymore and the extra defense is moved to a trait.
    Tank stance will be nothing more than an enmity toggle now.
    (4)
    Last edited by HarryTipper; 05-25-2019 at 11:15 PM. Reason: typo

  4. #4
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by HarryTipper View Post
    And instead tanks will now be in "DPS stance" guaranteed 100% of the time, since there is no dmg penalty on the stance anymore and the extra defense is moved to a trait.
    Tank stance will be nothing more than an enmity toggle now.
    Which imo is how it should be, stance dancing was never really a thing to begin with in 4.0 if you were geared up enough, FF XIV tanking is all about cool down mitigation, the extra mitigation from tank stance is really unnecessary outside of maybe dungeon pulls. Personally I think it's better to focus on tanks fighting for enmity and let their rotations become more complex. Now without enmity combos damage could theoretically dictate just how much enmity you're generating during a fight.
    (8)

  5. #5
    Player
    HarryTipper's Avatar
    Join Date
    Feb 2018
    Posts
    37
    Character
    Philipp Zago
    World
    Twintania
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MrKimper View Post
    Which imo is how it should be, stance dancing was never really a thing to begin with in 4.0 if you were geared up enough, FF XIV tanking is all about cool down mitigation, the extra mitigation from tank stance is really unnecessary outside of maybe dungeon pulls. Personally I think it's better to focus on tanks fighting for enmity and let their rotations become more complex. Now without enmity combos damage could theoretically dictate just how much enmity you're generating during a fight.
    That's what im hoping for too, would give dps optimization more incentive other than just "more deeps".
    So far i think the changes are not necessarily bad but i am going to stay skeptical until i actually get my hands on it.
    (1)