Could somebody pls summarize the changes to SMN and SCH?
As a new player I don't really understand what's relevant for me.
Could somebody pls summarize the changes to SMN and SCH?
As a new player I don't really understand what's relevant for me.


I just hope they are not watering down the gameplay too much.

While I'm excited about the tank changes, I was completely underwhelmed by the healer changes. "We're giving healers something they don't have much of right now - here WHM have another ogcd heal. SCH aren't healers enough, here some more heals." It honestly makes me wonder if anyone on the dev team plays healer much at all outside of the most basic content the game has to offer.
Pets are being adjusted for smn
-the 3 egis are having their skills consolidated into as few player actions as possible the example they showed was Aerial Blade, crimson cyclone and 1 of titan egis(I forgot this name sorry) are going to be Egi Assult 1 that you can put on your hotbar and it will change depending on egi summoned
-Pet resummoning will be instant
-aetherflow is reduced by 1 (may have timer reset outside combat it was really late by this point so if people could clarify be appreciated)
for Sch
-losing protect
-going to have a bigger focus on healing
-Shields will be see able in the party list indicated by a orange bar this will appear above hp bar if at full hp or along the hp bar if not full hp
-Eos and selene are just cosmetic as they will function the same in 5.0
Most everything else is in the Job trailer and speculation at this point
Guy butt is best butt <3



From my understanding, songs will no longer provide a passive crit buff.


With MP and Piety changes, I wonder if MP management for healers will become easier? The only reason I never touched healer was because I never seemed to be good at MP management when in the healer role.


I have yet to see a game company making changes like these and get it right.
Sorry, 9 years of League of Legends have left some scars.
I am, for some strange reason, not very happy and have a bad feel in my stomach.


Anyone know when we will be able to see fully all the changes to the jobs?



OT has no real reason to turn them off either, just holds out on turning them on until after the opener.
Unless we get encounters where you want your OT to NOT be 2nd on threat, theres no reason you want them not to be 2nd on threat. This is especially true if we keep shirk, because more threat early = better (non-reliance on provoke -> shirk) shirklejerking.
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