Quote Originally Posted by Penthea View Post
How I feel is I'd rather pay to play a game than pay to not play it. I find value in both the journey and the destination. Those who only find value in destinations often find their joy in gaming is short-lived. Especially if the case is that eliminating the journey also means not doing the content that teaches you how to play well.

I also feel that allowing players to gamble with real money is predatory when it's in games that aren't rated for only adults.
Paying to get to the part you enjoy isn't necessarily paying to get to the end and who's to really say who is playing the "right" way. If you're having fun then it's the right way as long as you aren't hindering someone elses fun generally. Crafting doesn't really have a skill either. You aren't learning timing, or group dynamics, or mechanics, just rotations that have NO time limit.

It's a little like saying people who pay for fastpasses in amusement parks are wrong. Just because they didn't stand in line like everyone else doesn't make the ride any less fun for them and the people who DID stand in line aren't necessarily "earning" the ride, just doing what's necessary to get there.

And once again nobody said it had to be instant cap with gear, you still have to do that last bit of grind and gearing up for true top tier crafts.

and as for children gambling with real money I have some pretty strong opinions and ideas on that one but it's very irrelevant to this topic so I'll just leave it.

Quote Originally Posted by Barraind View Post
Yeah, thats not it though. the current era of mobile gaming is the asian MMO scene from the late 00's and early 10's.

Theres as many if not more grinds to do, but you're also expected to spend hundreds or thousands of dollars to get the things to do the grinds.
I guess I don't play those games. I play 3 "gatcha" games and have only spent money (about 30 bucks) on one , once. However in all 3 I'm competitively kitted out and current in story and power levels.