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  1. #15
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Veis_Alveare View Post
    I see no benefit to them other than the potential to plan CDs around them.
    Quote Originally Posted by alimdia View Post
    Yit doesn't change the fact that it serves no purpose other than padding the length of the run, I'd prefer to see actual mechanics in combat in whatever time we save with shorter intermissions.
    For the second time in this thread, breaks in a fight are important for its pacing. It's game design 101.

    Quote Originally Posted by HyoMinPark View Post
    How is the second half of Byakko harder than the first? It's not. Even Suzaku is only a small jump in difficulty. Most of her difficult post-DDR is Simon Says being on the server tick, which really sucks for players that have higher latencies as they need to be extra careful to move early for the mechanic. These mini-games get really tiring after you've done them 99 times trying to get a mount in EX - even if you space out your clears across several weeks or months..
    [...]
    Yes, some breaks are longer than others. Deal with it. It doesn't change what I said.
    I made a general statement. I'm not interested in discussing particular exceptions.
    (1)
    Last edited by Fyce; 05-22-2019 at 07:38 AM. Reason: words are hard