
I expect Arithmetician to have galaxy brain rotations.Arithmetitian (Calculator as it was known in FFT)
Uses abbacuses. Would use Health percentages, MP and HP numerical values and distance to target to alter her dps spells for massive damage. Give it a wierd non rotation based gameplay, more like applying buffs to itself as the combat progresses and releasing well timed huge blasts of damage




Ranged physical DPS:
Centurion:
Garlean gunblade user, can melee if required, normally shoots enemies at range, summons big blue ceruleum X's to fire at enemies, buffs allies by shouting orders at them.
I want a Garlean gunblade, they look cool, and frankly I want to do the Garlean bad guy thing of standing and pointing at enemies while shouting monologues. That your monologues would function as party buffs amuses me.
"It is ever the strong who dictate the fate of the weak!": Lowers target's damage dealt by 10%.
"Strength is evolving past your own flaws!": 10% Crit rate buff.
"For the world of man to mean anything, man must own the world!": Increases direct hit rate of all party members.
Give me my Gaius LARP job plz.
Caster DPS:
Blue Mage:
It's Blue Mage, but upgraded from mini-game to real job.
Healer:
Puppetmaster:
Wields a puppet. The puppet uses generic low potency copies of whatever abilities you use, i.e. it throws out a small heal whenever you ST heal, does a small attack whenever you attack, and so on.
The gimmick is that you can order it to memorize and combine abilities it copies, programming it as a custom oGCD basically. For example AoE heal + Regen + Regen would combine and save as weak AoE heal that puts a medium strength HoT effect on everyone it hits.
You'd have multiple puppets for programming, normally only one out at a time copying you though.
Last edited by Jandor; 05-17-2019 at 06:30 PM.

Mystic Knight, Time Mage and most of all Oracle as a HEALER PLEASE YOSHI
Geomancer
I know they were talked about in the AST story line and was basically just a Conjurer but I feel they could pull it off. Give them an idea mixing Monks element fist with Blackmages Leylines to have the elements laid out to cast skills based on the element the GEO is standing in or as it does its rotations the ground "aoe" changes/shifts which allow access to different spells depending on the skill. Now be it a magic DPS or Healer, I feel either way could work.



Geomancer magic DPS.
Main gimmick is a skill named "Calling".
Ranged weaponskills (sound based damage), Spells (elementals) and abilities can provide 3 different types of runics to the gauge.
After filling the gauge we can use Calling which has a very long cast and activates a very powerful raid wide skill.
This skill will be selected randomly between the option of the main runic collected.
To make an example: The fight forced us to move a lot and so we used more weaponskills and filled up 60% of the gauge with this type of rune.
It could trigger a Storm that damages and leave a DoT on every enemy or a Breeze that halves cast times and gives haste.
I know y'all hate RNG but a funny job can still exists :P
A dark type of healer.
Something that can manage HP in the party like with a skill that redistribute the HP the HP of the party in the same % to everyone, that can take HP from one to give to another or sacrifice his own HP and things like that.



I think Beastmaster actually has a lot of potential as a limited job, especially if there's any way to implement a pokemon snap-style challenge available. Not exactly combat based but could be a really fun variant imo. Similarly would be down with Gambler as limited. I'm so-so on Necromancer, and personally feel like mystic knight is kind of like Dark Knight or Red Mage already.
Still love the idea of a dark healer either with Hemomancer (manipulate aether inside the body, can be used to heal or cause damage) or with Chemist (mad doctor tone, no magic). If another caster was brought in I'd be interested in seeing something along the lines of Jester or Mime (not necessarily in classic FF style). And maybe eventually ranged physical DPS Cannoneer or something, long reload time but does insane damage from far away.
Considering all jobs only has 1 role and don't see that changing any time. I really don't see a problem with Geo being similar to white mage if it's DPS. Gunbreaker is basically a tank version of machinistGeomancer
I know they were talked about in the AST story line and was basically just a Conjurer but I feel they could pull it off. Give them an idea mixing Monks element fist with Blackmages Leylines to have the elements laid out to cast skills based on the element the GEO is standing in or as it does its rotations the ground "aoe" changes/shifts which allow access to different spells depending on the skill. Now be it a magic DPS or Healer, I feel either way could work.
Let's get one thing straight, I'm not
I like your dark healer concept. They could use their own life force to heal, or equalise health of allies, and regain their own health by draining it from baddies. Most heals are expected to dps anyways. This would be even more compelled cause you use HP to heal. Idk what it'd be. It's kinda vampiric. Blood mage? idk.Geomancer magic DPS.
Main gimmick is a skill named "Calling".
Ranged weaponskills (sound based damage), Spells (elementals) and abilities can provide 3 different types of runics to the gauge.
After filling the gauge we can use Calling which has a very long cast and activates a very powerful raid wide skill.
This skill will be selected randomly between the option of the main runic collected.
To make an example: The fight forced us to move a lot and so we used more weaponskills and filled up 60% of the gauge with this type of rune.
It could trigger a Storm that damages and leave a DoT on every enemy or a Breeze that halves cast times and gives haste.
I know y'all hate RNG but a funny job can still exists :P
A dark type of healer.
Something that can manage HP in the party like with a skill that redistribute the HP the HP of the party in the same % to everyone, that can take HP from one to give to another or sacrifice his own HP and things like that.
Also was reading about Void Mages which exist in the lore. I know they're "evil" but aren't black mages banned? We're the WoL we can do whatever we want and people let us because we're heroes. If using ancient forbidden void magick helps us defeat xyz villain of the months then why not. Void mages summoned and bound voidsent to them. Which might make it seem like it'd function like summoner. But I think instead of having one constant summon out, they build up void power in order to temporarily summon voidsent that come in and preform a single attack. So all their major spells have them summon different voidsent/demons to preform the actions while their others are building up to be able to do that. Different voidsent would do different things. Like they'd summon a bomb to rush the enemies and explode. A succubus to stun. Etc, etc.
Let's get one thing straight, I'm not
I'd really rather them never do another limited job tbph. I'd rather them find a way to make all jobs work. Even if they have to be streamlined. Blue mage being limited is kinda bs anyways because it's only OP very situationally other then that it's a basic (and kinda boring) regular dps. Still hoping that they make blue mage a full job. I especially don't want beastmaster/tamer/animus to be limited because it's not remotely hard to figure out how to streamline it.I think Beastmaster actually has a lot of potential as a limited job, especially if there's any way to implement a pokemon snap-style challenge available. Not exactly combat based but could be a really fun variant imo. Similarly would be down with Gambler as limited. I'm so-so on Necromancer, and personally feel like mystic knight is kind of like Dark Knight or Red Mage already.
Still love the idea of a dark healer either with Hemomancer (manipulate aether inside the body, can be used to heal or cause damage) or with Chemist (mad doctor tone, no magic). If another caster was brought in I'd be interested in seeing something along the lines of Jester or Mime (not necessarily in classic FF style). And maybe eventually ranged physical DPS Cannoneer or something, long reload time but does insane damage from far away.
Edit: Also the mystic knight is not remotely available currently in the game. Red mage sounds like it, unless you actually play the job and realise it's the exact opposite of what mystic knight should be. Dark knight is honestly closer but it's dark themed which makes it so it's not quite what I'd want to see.
Let's get one thing straight, I'm not
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