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  1. #21
    Player
    griffinborn's Avatar
    Join Date
    Dec 2016
    Posts
    146
    Character
    Ebb Wellkeeper
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GrimGale View Post
    Arithmetitian (Calculator as it was known in FFT)

    Uses abbacuses. Would use Health percentages, MP and HP numerical values and distance to target to alter her dps spells for massive damage. Give it a wierd non rotation based gameplay, more like applying buffs to itself as the combat progresses and releasing well timed huge blasts of damage
    I expect Arithmetician to have galaxy brain rotations.
    (1)

  2. #22
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Ranged physical DPS:

    Centurion:
    Garlean gunblade user, can melee if required, normally shoots enemies at range, summons big blue ceruleum X's to fire at enemies, buffs allies by shouting orders at them.
    I want a Garlean gunblade, they look cool, and frankly I want to do the Garlean bad guy thing of standing and pointing at enemies while shouting monologues. That your monologues would function as party buffs amuses me.

    "It is ever the strong who dictate the fate of the weak!": Lowers target's damage dealt by 10%.

    "Strength is evolving past your own flaws!": 10% Crit rate buff.

    "For the world of man to mean anything, man must own the world!": Increases direct hit rate of all party members.

    Give me my Gaius LARP job plz.

    Caster DPS:

    Blue Mage:
    It's Blue Mage, but upgraded from mini-game to real job.

    Healer:

    Puppetmaster:
    Wields a puppet. The puppet uses generic low potency copies of whatever abilities you use, i.e. it throws out a small heal whenever you ST heal, does a small attack whenever you attack, and so on.

    The gimmick is that you can order it to memorize and combine abilities it copies, programming it as a custom oGCD basically. For example AoE heal + Regen + Regen would combine and save as weak AoE heal that puts a medium strength HoT effect on everyone it hits.

    You'd have multiple puppets for programming, normally only one out at a time copying you though.
    (0)
    Last edited by Jandor; 05-17-2019 at 06:30 PM.

  3. #23
    Player
    Ragnhar's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    37
    Character
    Regulus Caelum
    World
    Midgardsormr
    Main Class
    Machinist Lv 90
    Mystic Knight, Time Mage and most of all Oracle as a HEALER PLEASE YOSHI
    (1)

  4. #24
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Geomancer

    I know they were talked about in the AST story line and was basically just a Conjurer but I feel they could pull it off. Give them an idea mixing Monks element fist with Blackmages Leylines to have the elements laid out to cast skills based on the element the GEO is standing in or as it does its rotations the ground "aoe" changes/shifts which allow access to different spells depending on the skill. Now be it a magic DPS or Healer, I feel either way could work.
    (0)

  5. #25
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Geomancer magic DPS.
    Main gimmick is a skill named "Calling".
    Ranged weaponskills (sound based damage), Spells (elementals) and abilities can provide 3 different types of runics to the gauge.
    After filling the gauge we can use Calling which has a very long cast and activates a very powerful raid wide skill.
    This skill will be selected randomly between the option of the main runic collected.
    To make an example: The fight forced us to move a lot and so we used more weaponskills and filled up 60% of the gauge with this type of rune.
    It could trigger a Storm that damages and leave a DoT on every enemy or a Breeze that halves cast times and gives haste.

    I know y'all hate RNG but a funny job can still exists :P


    A dark type of healer.
    Something that can manage HP in the party like with a skill that redistribute the HP the HP of the party in the same % to everyone, that can take HP from one to give to another or sacrifice his own HP and things like that.
    (0)

  6. #26
    Player
    Jaywalker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    675
    Character
    Cenric Asher
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    I think Beastmaster actually has a lot of potential as a limited job, especially if there's any way to implement a pokemon snap-style challenge available. Not exactly combat based but could be a really fun variant imo. Similarly would be down with Gambler as limited. I'm so-so on Necromancer, and personally feel like mystic knight is kind of like Dark Knight or Red Mage already.

    Still love the idea of a dark healer either with Hemomancer (manipulate aether inside the body, can be used to heal or cause damage) or with Chemist (mad doctor tone, no magic). If another caster was brought in I'd be interested in seeing something along the lines of Jester or Mime (not necessarily in classic FF style). And maybe eventually ranged physical DPS Cannoneer or something, long reload time but does insane damage from far away.
    (0)

  7. #27
    Player
    Velaethia's Avatar
    Join Date
    Mar 2016
    Posts
    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by griffinborn View Post
    Gimme Chemist healer, you cowards! And give it a GUN like Alchemist in FFX-2! Ignore the DoH, you can have BOTH!
    Heal people by shooting them in the face with super potions? Sounds good to me.
    (0)
    Let's get one thing straight, I'm not

  8. #28
    Player
    Velaethia's Avatar
    Join Date
    Mar 2016
    Posts
    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by AlphaFox View Post
    Geomancer

    I know they were talked about in the AST story line and was basically just a Conjurer but I feel they could pull it off. Give them an idea mixing Monks element fist with Blackmages Leylines to have the elements laid out to cast skills based on the element the GEO is standing in or as it does its rotations the ground "aoe" changes/shifts which allow access to different spells depending on the skill. Now be it a magic DPS or Healer, I feel either way could work.
    Considering all jobs only has 1 role and don't see that changing any time. I really don't see a problem with Geo being similar to white mage if it's DPS. Gunbreaker is basically a tank version of machinist
    (0)
    Let's get one thing straight, I'm not

  9. #29
    Player
    Velaethia's Avatar
    Join Date
    Mar 2016
    Posts
    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Greven View Post
    Geomancer magic DPS.
    Main gimmick is a skill named "Calling".
    Ranged weaponskills (sound based damage), Spells (elementals) and abilities can provide 3 different types of runics to the gauge.
    After filling the gauge we can use Calling which has a very long cast and activates a very powerful raid wide skill.
    This skill will be selected randomly between the option of the main runic collected.
    To make an example: The fight forced us to move a lot and so we used more weaponskills and filled up 60% of the gauge with this type of rune.
    It could trigger a Storm that damages and leave a DoT on every enemy or a Breeze that halves cast times and gives haste.

    I know y'all hate RNG but a funny job can still exists :P


    A dark type of healer.
    Something that can manage HP in the party like with a skill that redistribute the HP the HP of the party in the same % to everyone, that can take HP from one to give to another or sacrifice his own HP and things like that.
    I like your dark healer concept. They could use their own life force to heal, or equalise health of allies, and regain their own health by draining it from baddies. Most heals are expected to dps anyways. This would be even more compelled cause you use HP to heal. Idk what it'd be. It's kinda vampiric. Blood mage? idk.

    Also was reading about Void Mages which exist in the lore. I know they're "evil" but aren't black mages banned? We're the WoL we can do whatever we want and people let us because we're heroes. If using ancient forbidden void magick helps us defeat xyz villain of the months then why not. Void mages summoned and bound voidsent to them. Which might make it seem like it'd function like summoner. But I think instead of having one constant summon out, they build up void power in order to temporarily summon voidsent that come in and preform a single attack. So all their major spells have them summon different voidsent/demons to preform the actions while their others are building up to be able to do that. Different voidsent would do different things. Like they'd summon a bomb to rush the enemies and explode. A succubus to stun. Etc, etc.
    (1)
    Let's get one thing straight, I'm not

  10. #30
    Player
    Velaethia's Avatar
    Join Date
    Mar 2016
    Posts
    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jaywalker View Post
    I think Beastmaster actually has a lot of potential as a limited job, especially if there's any way to implement a pokemon snap-style challenge available. Not exactly combat based but could be a really fun variant imo. Similarly would be down with Gambler as limited. I'm so-so on Necromancer, and personally feel like mystic knight is kind of like Dark Knight or Red Mage already.

    Still love the idea of a dark healer either with Hemomancer (manipulate aether inside the body, can be used to heal or cause damage) or with Chemist (mad doctor tone, no magic). If another caster was brought in I'd be interested in seeing something along the lines of Jester or Mime (not necessarily in classic FF style). And maybe eventually ranged physical DPS Cannoneer or something, long reload time but does insane damage from far away.
    I'd really rather them never do another limited job tbph. I'd rather them find a way to make all jobs work. Even if they have to be streamlined. Blue mage being limited is kinda bs anyways because it's only OP very situationally other then that it's a basic (and kinda boring) regular dps. Still hoping that they make blue mage a full job. I especially don't want beastmaster/tamer/animus to be limited because it's not remotely hard to figure out how to streamline it.

    Edit: Also the mystic knight is not remotely available currently in the game. Red mage sounds like it, unless you actually play the job and realise it's the exact opposite of what mystic knight should be. Dark knight is honestly closer but it's dark themed which makes it so it's not quite what I'd want to see.
    (0)
    Let's get one thing straight, I'm not

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