Pretty much AOE will cost MP now instead of TP and normal weapon skills wont cost anything.



Pretty much AOE will cost MP now instead of TP and normal weapon skills wont cost anything.



just make protect a defense buff and give it to whm and paladin. idk but ill always associate those classes with eachother despite the class restructure.
Last edited by Lihtleita; 05-17-2019 at 11:05 PM.
Consolidate all physical damage types into just "physical" damage. Remove the debuff from Maim. Ranged still depend on the presence of a melee for synergy, but it no longer matters which melee job it is.


How is Protect iconic? If anything just make it WHM's version of Adloquiem without the heal, or make it a Palisade of sorts.
I'd like to see DA reworked/gone with compensation and summoners get a permanent Bahamut.
Hopefully nothing too drastic because reworking everything just for the sake of change has destroyed many top MMOs.





On the discussion of protect, or even things like stoneskin, I think they're really classic so removing them should only be done if something far more interesting AND thematic can take it's place. I say 'and' because you might come up with a cool new spell but I would suggest that it's possible we also modify what protect and spells like that which seem mandatory and super basic like protect is or stoneskin was. For example in Diablo 3 aura skills that give you a passive (basically) also have an active- Toad oil, imo, is an example of a spell that could be made passive with an active.
So for a terrible example (I didn't think long on the repercussion/I don't play healers as mains lol), you might have protect where it applies the buff when none exists; however, when the buff is already active protect duration is refreshed and it's effectiveness is increased by 50% for 3 seconds and a portion of the damage protected during that period is returned as a resource (protect now instant cast or at least instant cast once you're already under the effect of protect). A resource could be as straight forward as mp but you could do other things like increased potency cure or increased damage from your next spells.
Last edited by Shougun; 05-18-2019 at 12:50 AM.


I feel protect should operate like an AoE wide bubble on a fairly long CD. So lets say 120 second CD, puts a bubble over party members in range that absorbs 10% of individual party members unbuffed maximum HP. Lasts 10 seconds. Kind of like a aoe version of TBN, but with a long cooldown attached to it and based on party HP, not the casters.
There are some aspd builds on monk and Sam I think that can deplete TP pools with their rotations. Removing cost would make these builds the go to builds I think, though in that case, the aspd threshhold was pretty high...
Hmm might actually be good to remove it so we have more build variety.


I hope they ether fix Egis or delete them. They are not interesting since there is always one that is better than the rest.
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