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  1. #41
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,422
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Pretty much AOE will cost MP now instead of TP and normal weapon skills wont cost anything.
    (0)

  2. #42
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    just make protect a defense buff and give it to whm and paladin. idk but ill always associate those classes with eachother despite the class restructure.
    (2)
    Last edited by Lihtleita; 05-17-2019 at 11:05 PM.

  3. #43
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Consolidate all physical damage types into just "physical" damage. Remove the debuff from Maim. Ranged still depend on the presence of a melee for synergy, but it no longer matters which melee job it is.
    (2)

  4. #44
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    How is Protect iconic? If anything just make it WHM's version of Adloquiem without the heal, or make it a Palisade of sorts.
    (1)

  5. #45
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jonnycbad View Post
    How is Protect iconic?
    It's been around since the first FF game.
    (2)

  6. #46
    Player
    JunKriid's Avatar
    Join Date
    May 2019
    Posts
    22
    Character
    Jun Kriid
    World
    Aegis
    Main Class
    Bard Lv 70
    I'd like to see DA reworked/gone with compensation and summoners get a permanent Bahamut.

    Hopefully nothing too drastic because reworking everything just for the sake of change has destroyed many top MMOs.
    (0)

  7. #47
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    On the discussion of protect, or even things like stoneskin, I think they're really classic so removing them should only be done if something far more interesting AND thematic can take it's place. I say 'and' because you might come up with a cool new spell but I would suggest that it's possible we also modify what protect and spells like that which seem mandatory and super basic like protect is or stoneskin was. For example in Diablo 3 aura skills that give you a passive (basically) also have an active- Toad oil, imo, is an example of a spell that could be made passive with an active.

    So for a terrible example (I didn't think long on the repercussion/I don't play healers as mains lol), you might have protect where it applies the buff when none exists; however, when the buff is already active protect duration is refreshed and it's effectiveness is increased by 50% for 3 seconds and a portion of the damage protected during that period is returned as a resource (protect now instant cast or at least instant cast once you're already under the effect of protect). A resource could be as straight forward as mp but you could do other things like increased potency cure or increased damage from your next spells.
    (0)
    Last edited by Shougun; 05-18-2019 at 12:50 AM.

  8. #48
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by LalaRu View Post
    Maybe insanely buff the protection % and make it one-hit-duration, single-target spell can work too. Sorta sheltron.
    I feel protect should operate like an AoE wide bubble on a fairly long CD. So lets say 120 second CD, puts a bubble over party members in range that absorbs 10% of individual party members unbuffed maximum HP. Lasts 10 seconds. Kind of like a aoe version of TBN, but with a long cooldown attached to it and based on party HP, not the casters.

    Quote Originally Posted by Derio View Post
    Pretty much AOE will cost MP now instead of TP and normal weapon skills wont cost anything.
    There are some aspd builds on monk and Sam I think that can deplete TP pools with their rotations. Removing cost would make these builds the go to builds I think, though in that case, the aspd threshhold was pretty high...

    Hmm might actually be good to remove it so we have more build variety.
    (1)

  9. #49
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I hope they ether fix Egis or delete them. They are not interesting since there is always one that is better than the rest.
    (2)

  10. #50
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by spf1200 View Post
    I hope they ether fix Egis or delete them. They are not interesting since there is always one that is better than the rest.
    Fix them, as being a summoner is about summoning things.
    (3)

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