
Originally Posted by
Melichoir
Story locks may seem counter intuitive, but homogenizing all MMOs to be the same but with a different paint coat will hurt more than making them stand out for their uniqueness. MMOs that tried to copy WoW ended up failing. MMOs that set out to do their own thing were more successful. In this case, I feel the MSQ and world building is a selling point, not a detriment. Because despite it being supposedly so bad, the game has r
emained pretty solvent.
Again, most of us fully understand that to much is going to be a problem. That's why we keep suggesting streamlining. If I understand your position, you want to ditch the MSQ necessity all together. That's not something I and a few others think is in the best interest of the game. It's a short term solution that's going to bring a whole lot of baggage with it.
Also, you again keep implicitly stating that the MSQ isnt content, and the only content that matters is end game. For a new player, all content from 2.0-current is new content. It's part of the game and a lot of it is enjoyable. There is plenty of time to get caught up and not left behind. There's a 3.5 month gap currently between major content patches. Playing even an extremely modest 1 hour a day average will get you almost caught up to our current state before a content patch drops. And I hazard the average player probably hits 3-4 hours average a day during hte week. This 120 hour number seems really daunting, but in reality, its not that much for an MMO.
From my experience, people tend to burn out when they try to force the issue. When they treat the game and it's content as an obstacle to be overcome rather than something to enjoy. Some of this issue is perspective.
Two things: We are suggesting that that this set up is actually healthier for the game due to what it offers. It's not at a detriment to teh game as a concept. Also, we have been giving suggestions: Streamline the MSQ in older content by possibly pulling some content out of the MSQ but leaving it in game as part of a side content quest. Where people are resisting you and people with similar position is that we dont want content to be accessible by level only. This would turn the game into WoW by default, and lead to the exact same problems WoW has.
As a point, when I mentioned that MSQ gives people something to talk about, it also gives everyone a relate able experience. Veterans know exactly what new players are in for, and understand fully the advantages and pitfalls of it. They know the points of the story that are great moments. This helps bridge the gap between the veterans and new players effectively. In fact, a common complaint is how easy the 2.0 content has gotten and new players arent as skilled as a result. The 'dumbing down' of the game by syncing to HQ gear standards, thus making things easier (and more like WoW in that regards), has actually caused some friction between new players and old ones already.