The ending parenthesis on your links got kicked out, probably auto'magically' by SE's auto hyperlinker feature but just wanted to let you know.
On some of the jobs though:
I would love to have beastmaster, I was a huge Hunter fan in WoW with my pet (MANY moons ago lol). I hope they consider the "advanced job" idea for these jobs they were thinking of making limited though (advanced job being a job that has some limited party restricted features and then some paired down party/df functional features too).
I like the Onion Knight idea just for how silly it could be lol. Not sure what content they'd be able to give it but.. certainly funny to just hallowed ground and round off some triple double cast holy spells XD.
Geomancer could be fun, elemental area control lord of some sort, perhaps the mage equivalent of what bard offers. There is some lore that needs some massaging from what we know in AST questline but it's not something that is really a road block given enough desire (look at all the people who can't seem to stay dead lol). Don't pay too much mind to the "lore nos" as if it's wanted, it could be done- like summoner getting bigger options (lore no'd, now we have bahamut demi), super rare opposite genders unlocked (no'd, now we have miqote male), beast races (lore no'd, now we have Hrothgar), beastmen system not being exclusively beast based (lore no'd, now we have lalafell as dwarves in the beast system), and more has been done (it tends to be a flimsy barrier). That's not to say I don't respect the lore and want to bend things out of shape just because, but I just think people read it way too much as stone and not as the sort of living entity that it has proven itself to be.
Like technology the lore grows over time, what was once impossible can be possible or even different entirely given time and beyond that our lore team doesn't lack creativity to find a way if Yoshida determines there is a will. There are loads of ways you could re-angle Geomancer, including probably one of the more simple choices being "the job teacher is from the other shard" (so whatever lore we have currently from an NPC is exclusively for AST's stuff, can play around with the interactions between the two groups and such if desired). Of course if you can't make it mechanically different enough and visually different enough than from AST/White Mage then you'll have a problem in job identity or if there are more interesting options to pick in it's place that's an issue too (but that's different, Red Mage uses some fire spells but doesn't feel like black mage and is quite fun for some people for example).
On Geomancer I hope to write a sort of geo-ish inspired Golbez tank mage job (the guy that looks a bit like Ex-Death, mage in heavy armor).. might have some geomancer-y references in it. Wont be calling it a geomancer though.
Sort of tactics related (seems to be the jobs you're referencing) but I'd love a morpher (a tactics transformation job) that's dark theme'd- as in inspired by Harmonixer, Spawn, Vincent, Dante, and such.


Reply With Quote


Glad someone else likes the idea of a morpher. There are lots of ways to go about it for sure, probably could go crazy OP if you made it limited but I feel not having a transforming job in main content means it would be nice if we had one there first before making something broken OP in the limited section lol. I like the idea of the glamour options and a transportation morph
.

