In general Frontlines I feel needs to have its algorithm checked, because RNG dictates who has the "High Ground" most of the time. Let alone, the terrain is also an inherent advantage in some areas like down in the caves. If they really, REALLY wanted Frontlines to be fun, they should delete Seize altogether. There's also the issue of "kills" being the aim other than territory. Killing shouldn't be a win condition; it should be an advantage that doesn't give points.