Results -9 to 0 of 403

Threaded View

  1. #11
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80


    i think this picture sums up very well the reason they have to go through every piece of gear and QA it and adds context to what yoship was talking about with gear meshes.

    look at livias wrist.

    this very small motion causes extreme stretch in her texture even though shes a single character with a single model and a 'single' texture with a fixed set of character sliders. now imagine them using a bulk algorithm to process gear, theyd STILL have to go through and manually check each and every gear piece (this could be done by set, with a secondary piece by piece check to make sure a piece of transition texture doesnt end up halfway down a meshes leg, but even with an efficient process its still a lot of stuff to look through) to make sure something like this doesnt happen during movement or that a prim doesnt stretch wierd with the height slider or something (imagine getting a butt slider and any value other than the default causes livia wrist).
    (4)
    Last edited by Astarotha; 05-11-2019 at 04:04 AM.