
Like how a dragoon always dies on a jump or lb3ing ? Good old Animation lock.





Rename Divine Benison to Stoneskin.
Swap the names of shoulder tackle and steel peak, it baffles me that you punch someone with shoulder tackle and shoulder bash someone with steel peak
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I do, and throwing the odd punch with his empty hand, want them to be different abilities to DRK ones though. The whole 100% exact copies of skills thing was ultimately very meh.





That's because action names are a form of interface feature. The names of the spells allow us to differentiate them. The thing is, if the naming convention isn't meaningful beyond separating the spells into version 1, 2, 3, and 4, then using numbers is superior because we already speak numbers and don't have to learn a new counting system just to differentiate between the spells.
Switching to a suffix system is only a good choice, from a UI/UX designer's perspective, if the suffixes carry some sort of meaning. XI did this beautifully. Spellra was an AoE spell centered on caster and Spellga was an AoE spell centered on target. Using that system, Medica would be Cura and Cure III would be Curaga, while Cure II would still be just Cure II. For BLM we would have Fire, Firaga (targeted AoE), Fire II (currently 3), Fire III (currently 4) and Blizzard, Blizzara (pbAoE), Blizzard II, Blizzard III; Thunder, Thundaga, Thunder II, Thundaga II.
I would approve of such a system.
However, if we just want to rename spells to make them sound more Final Fantasy, without the suffixes having any meaning, then that's not an effective naming scheme. We might as well just stick with pure numbering, because suffixes in this case would really just be numbers playing dress-up, and we'd effectively be asking new players to learn a new number system just for the sake of immersion.
Last edited by Rongway; 05-10-2019 at 05:29 PM.
Error 3102 Club, Order of the 52nd Hour
The summons in Heaven on High aren't actually primals though, if you bothered to read the item description.again i didn't say large ... also thats a lie 2 heaven on high disproves it as does the ixels that temp smn big garuda lol for 1 attack.
your literaly just sucking up 2 dumb devs excuse which the game as disproved.
also we became friendly with ramuh only reason we fought was he wanted2 test your power.
if your going 2 make a dumb excuse use 1 original that the game hasn't disproved
Ramuh wasn't just testing our power, he was self aware and wanted us to kill him because he knows what his influence on the land will do to the world. Stop being so hyper aggressive about things you evidently don't know anything about.Originally Posted by X Magicite
Creates a simulacrum of <insert primal>, based off the wielder's memories of past encounters with the primal.


Change the name of "Clemency" to "Healer's job", because they usually don't do their so I have to do it myself!
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Infuriate changed into Warcry.
1. It is its literal name in the other 3 languages of the game.
2. It made sense during ARR since it was granting the Infuriate status (5 stacks of Wrath). However, during Heavensward, it could also grant the Uncontrollable status (5 stacks of Abandon) (Note that this the moment where the French localization team changed the name of the skill from the translation of Infuriate to the translation of Warcry).
3. The Infuriate buff hast stopped existing since Stormblood's release and the implementation of WAR job gauge.
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