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  1. #1
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    1 -> The issue is as soon as gear out passes the content mechanics don't matter unless they are instance death and people complain about one mistake and getting KOed.
    Look at the 1st 24 men. Last fight where if people don't do Mechanics they wipe, Otherwise mechanics don't matter at all.

    2-> The problem here is people get used to content being stupid easy because they are so over geared when they come up against content with a min ilevel it's too hard when they are just at the min.
    There is content with min ilevel Go in with a group just at the min. Now go into content with a min ilevel where everyone is that same ilevel and you will find it a lot harder not because you got worse but because you are used to being over geared.

    3-> Mentor status, It's just broken but they can't really fix it because some people are working on the mount.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  2. #2
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kewitt View Post
    2-> The problem here is people get used to content being stupid easy because they are so over geared when they come up against content with a min ilevel it's too hard when they are just at the min.
    There is content with min ilevel Go in with a group just at the min. Now go into content with a min ilevel where everyone is that same ilevel and you will find it a lot harder not because you got worse but because you are used to being over geared.
    We already have duties that require a minimum item level to enter...the level 50, 60, and 70 specific stuff. It's generally well-balanced, and generally prevents terribly under-geared individuals from queuing in and struggling as a result of gear that is too far behind where they should be.

    What they are talking about is treating the leveling dungeons with the same approach. Currently, you simply need to be at or above the level a leveling dungeon starts at. Bardarm Mettle, for example, drops item level 276 gear, and is essentially meant to be run by a group in the 260-270 range, on average.

    I can queue into that with an item level of 100 (so level 50 gear range, and not even top of the line level 50 gear at that), and it doesn't stop me from doing so or even tell me that I need to wear level appropriate gear.

    And there's nothing wrong with requiring a more appropriate level of gear, even for leveling dungeons.
    (1)