




 
			
			
				I don't think it's a bad concept by any means. With the way the story currently flows it's just not feasible short of shelling out money for jump potions. Everything is connected from start to finish. In WoW the stories were largely segmented.

 
			
			
				Even still. The bronze dragonflight showed up way before Mists. The events of WoD were throwbacks to stuff that happened before WoD, even in Legion you dealt with enemies and concepts from way before the expac came out. You skip things in the story you are going to be confused. I can agree that WoW is split more in to chapters than one big story but it isn't like FF doesn't have obvious story splits as well. To me that still boils down to "do you even care about the story?". If I wanted to see something I could just go back and do the quests after I catch up to friends/rush endgame or whatever reason I wanted to skip the story in the first place.





 
			
			
				Ultimately I think it's a design choice and would require time and money to revamp it to reflect something like WoW's quest/expansion design. SE doesn't seem keen on injecting funds into this game any more than they have to, nor have they shown many signs of revamping the MSQ other than to trim unnecessary travel/fetch quests.Even still. The bronze dragonflight showed up way before Mists. The events of WoD were throwbacks to stuff that happened before WoD, even in Legion you dealt with enemies and concepts from way before the expac came out. You skip things in the story you are going to be confused. I can agree that WoW is split more in to chapters than one big story but it isn't like FF doesn't have obvious story splits as well. To me that still boils down to "do you even care about the story?". If I wanted to see something I could just go back and do the quests after I catch up to friends/rush endgame or whatever reason I wanted to skip the story in the first place.

 
			
			
				I can understand that. They have a lot on the plate atm and I can definitely tell they are trimming down on the useless filler as the story goes on. I want them to keep adding more. The longer the story gets, the harder it is for people to catch up without spending money though. It's just something I hope they keep an eye out on.Ultimately I think it's a design choice and would require time and money to revamp it to reflect something like WoW's quest/expansion design. SE doesn't seem keen on injecting funds into this game any more than they have to, nor have they shown many signs of revamping the MSQ other than to trim unnecessary travel/fetch quests.
all they need is an npc newbs can choose to ask, who basically doesUltimately I think it's a design choice and would require time and money to revamp it to reflect something like WoW's quest/expansion design. SE doesn't seem keen on injecting funds into this game any more than they have to, nor have they shown many signs of revamping the MSQ other than to trim unnecessary travel/fetch quests.
story unlock =jump potiom
then new game+ set at start.
BAM story unlocked, with optional main story, when they feel like
the technology and development is there/being done already.
i would hope new game+ allows you to choose start point, essentially making it perfect for people who want to redo/start a certain expansion.
this is an easy fix using existing tech/programing





 
			
			
				Considering all the story planning, dialogue scripts, character designs, voice actors, music, zone designs, cutscenes and quests the msq has, it is clear that SE spend a great deal of money and time on it. It is the driving force behind everything we do in the game, so it can easily be argued that it's the most expensive content the game has. You're kidding yourself if you think SE are ever going to make it completely optional.
its definitely not, also, you are thinking somethings designed for the base game are done for msq.Considering all the story planning, dialogue scripts, character designs, voice actors, music, zone designs, cutscenes and quests the msq has, it is clear that SE spend a great deal of money and time on it. It is the driving force behind everything we do in the game, so it can easily be argued that it's the most expensive content the game has. You're kidding yourself if you think SE are ever going to make it completely optional.
char design, zone design, music are designed for the base game, dungeons, raids, fates, world maps, cities, network, servers, duty finder, etc.
msq is by far a lower cost, and mostly uses assets from the rest of the game.
and it doesnt matter.
if i make a comic book, and some wants to pay me because they only enjoy my art, you think i would refuse them. If they like to read the last page first, you think i will deny their money?
this is an mmo, it has many facets, and msq is just one part of it.
Last edited by Physic; 05-08-2019 at 06:58 PM.





 
			
			
				...you seriously do not realise that cities, zones and dungeons look the way they do because of the story the msq has? You don't think that the music is composed to specifically compliment these areas? You think the races we play are disconnected from the story?
You think that people make all this content and then warp the msq to fit all around it?
What? xD
Just so you know Yoshida himself said that he knows how the story is going to go several expansions from now. Now unless you're going to start arguing that the dev and art teams are making content several expansions in advance, especially when we know they're not even finished making ShB (considering viera and hrothgar will have invisible headgear at launch due to adjusting gear for them being unfinished)...I think it's safe to say the story comes first most of the time.
Wow.
Last edited by Penthea; 05-08-2019 at 07:10 PM.
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 Originally Posted by Miles064
 Originally Posted by Miles064
					
 
			
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