

That's actually a downgrade though. Since you can't penta-meld the i390 stuff...
With penta-meld the i380 stuff can outperform the i390 stuff.
On Topic:
Crafted gear really hasn't had much use at all during leveling really.
Since, you've always been able to just purchase vendor gear for pretty much every item slot for cheaper than anyone sells crafted gear for on the MB. Which has always been serviceable for getting through content.
Not to mention, the MSQ has routinely given out HQ gear for your first job to boot.
Even self-crafting gear is basically not really enticing, since the amount of work you have to put into to craft the items (Which more or less requires omni-crafting, due to the number of cross-class material requirements as well as the plethora of different pieces of equipment i.e. Blacksmith/Carpenter/Alchemist/Goldsmith for weapons/shields, Armourer/Leatherworker/Weaver/Carpenter for armour and Goldsmith for accessories) is not particularly worth it.
Not when you can instead put that time into crafting actually relevant end-game stuff and sell it for Gil to just buy what you need from vendors.
Since really, it's just max level gear that is really worth crafting at all. Mostly only early-mid way through an expansion though, where penta-melded gear is competitive or even BiS comparatively to Raid/Tome gear. Later in an expansion, it falls off, especially due to the silly "Upgrade" feature that prevents penta-melding on the upgraded item...
It's a shame that crafting has such a limited niche of when it's actually good.
I'd personally like to see crafted gear get some love. Especially for crafters themselves.
Like, what if they could "Upgrade" their crafted gear for a fraction of the materials it'd cost to make the higher level piece of gear from scratch. So making your own gear and upgrading it into each future piece of gear becomes a worthy use of time.
If end-game crafted gear could be upgraded to keep up with at least tomestone gear with the additional meld options to boot - Perhaps using special materials only obtained through duties so you can't cheese into World First clears of content.



Even without fear of RMT, crafted gear should not be very strong.
The strongest combat gear should be earned through battle. Not depend on the size of your purse.

While I think the very best gear should still come from endgame combat, I wish that there was a mission for crafters to produce a single set of high level gear for their own personal use. I'd love the chance to make a custom fitted suit of armor, especially if there was a way to make detailed variations to the colors/emblems of each piece. I realize that Materia and Dyes work to address this, but I feel they are a little too generic for what should be an endgame activity for crafters to work towards.





I think crafted raid gear is about gaining an advantage sooner. Those who have crafted gear at the start of a tier end up having far more stats than those who rely on drops, raid tokens and tomestones. If you have enough crafted pieces on you can have stats at the start of the tier that others won't get for at least several weeks. Crafted gear is also handy for people who change main in the middle of the raid tier or enter raiding a bit late. On top of that having access to crafted gear lets you min-max your stats far more because you have the choice of extra pieces of gear and pentamelds.
The value of crafted raid gear only diminishes at the end of the tier because at that point players have had the time to accumulate gear from drops, tokens and tomestones.
I don't see anything wrong with this. It's not as if tier-based gear is the only thing crafters can make. They can craft other things that continue to sell regardless of what stage of the tier it is.
Last edited by Penthea; 05-08-2019 at 02:48 AM.






I don't think the gear system allows for the customisation you're envisaging, but functional high-strength crafted armour could work, particularly if they made some of the ingredients untradeable. A multi-step process perhaps.
It would probably need to be quite difficult and/or time-consuming to be considered equatable to the difficulty of obtaining other gear.
Last edited by Iscah; 05-08-2019 at 03:07 AM.
Rowena is the biggest undercutter in the game. Beat her and call me impressed.





Unless you go into Savage raiding, technically the current endgame crafted gear is more than enough for you. However, the strongest gear should always be gear obtained through battle. Personally, I'd prefer Savage gear to be "the best" gear obtainable, but the developers have Tomestone gear designed for everyone to be able to achieve.
That being said, BiS sets do sometimes utilize crafted right side gear because if the ability to shove materia into it for substat gains.
As for leveling gear, you are able to level every job on the same account. For roles like tanks, healers, or casters where the gear will be shared amongst 3 different jobs, the gear serves its purpose. If you choose to only level one job, it will last for a significantly less amount of time because said job will outpace the gear with MSQ experience alone.
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There is nothing wrong with the way crafted leveling gear works. You do a new dungeon every two levels, hence every two levels a new set of gear becomes available. It only makes sense. A couple of things to also consider is the HQ versions of this gear essentially make you over geared for the dungeon of their respective level. So if you want, you could take that gear into the next dungeon and you're going to be just fine. You will notice the HQ version of the current gear has very similar stats to the NQ of the next tier. Then there is the option to meld materia to it to make it even stronger. The time you spend on this is not mandatory and entirely up to you, the player.
The second thing to consider is what Hyomin spoke of with multiple jobs. Due to limited inventory, the game pretty much encourages you to level all jobs within a respective role so you do not have to hold on to that gear, or otherwise go through the trouble of obtaining it again if/when you decide to level the other jobs within a role. In this case, the gear becomes much more valuable as you will be spending a lot more time in it opposed to just focusing on one job.
I honestly can't fathom why you do not see value here, and can only surmise that you are the type of player pining for horizontal progression in this game. As an omni crafter, when I would craft my own leveling gear, I would always gather enough materials to make two sets of everything. One for me, and one for the MB. I have never had trouble selling this gear, and find the market on these items to be quite competitive. I've made a lot of gil through this practice, and due to the fact that it is leveling gear, it's value is sustained not only during a current expansion, but also into the release of other expansions as well. The same cannot be said for end game crafted gear. Crafted leveling gear may not sell for nearly as much while end game crafted gear is relevant, but at least it's steady meaning you can make much more over the course of time.
Lastly, omni crafting has far more value than just making gear, weapons, and tools: Food, medicines, furnishings, orchestrion scrolls, minions, etc. are also all great markets to get into. The power of crafting is ridiculous. While I am sure looking at 8-9 figures is nice, the true amount of gil you need in this game is only that more of it comes in than what goes out. Fattening is a universal process.
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