Except you can buy jump potions, so the field isn't level.Meh, they don't have to be 30 but I would be in favour of certain prerequisites being met.
Dark Knight requires a Gladiator or Marauder at level 30.
Gunbreaker requires a Paladin, Warrior or Dark Knight at level 60.
That sort of thing, you'd need at least a general understanding of the role you're going to play before you can dive straight in at level 50+.
Well it would probably encourage more people to go that route. But the point is, if you can bypass that requirement, then enforcing it on non-cash-shopper in an effort to make people learn is a bit futile and kinda petty.
Meh, they don't have to be 30 but I would be in favour of certain prerequisites being met.
Dark Knight requires a Gladiator or Marauder at level 30.
Gunbreaker requires a Paladin, Warrior or Dark Knight at level 60.
That sort of thing, you'd need at least a general understanding of the role you're going to play before you can dive straight in at level 50+.
They have this already, it's called "you need to be level 50 and have done ARR MSQ in order to unlock DRK". By level 50 its pretty obvious you've seen enough duties that you generally know the concept of what the 3 job roles do that you can figure it out.
Unless you've used the MSQ skip from MogStation in which case any expectation of skill is then thrown out of the window. It's only going to happen again with ShB, new players may get excited at Gunbreaker but want to skip straight to the new expac. They pick the new tank, run some duties and have no idea what to do.
Probably should be more duty base than lvl baseMeh, they don't have to be 30 but I would be in favour of certain prerequisites being met.
Dark Knight requires a Gladiator or Marauder at level 30.
Gunbreaker requires a Paladin, Warrior or Dark Knight at level 60.
That sort of thing, you'd need at least a general understanding of the role you're going to play before you can dive straight in at level 50+.
10-20 dungeons as a tank for Drk
10-20 lvl 50+ dungeons for GNB
Let's not make it sound like a huge problem when it has been a handful of people behaving that way since the skip items on Mog Station. Yes it's going to happen at 5.0 release, but I'm not sure it's going to happen that frequently.Unless you've used the MSQ skip from MogStation in which case any expectation of skill is then thrown out of the window. It's only going to happen again with ShB, new players may get excited at Gunbreaker but want to skip straight to the new expac. They pick the new tank, run some duties and have no idea what to do.
So I'd rather have jobs easily accessible and at higher levels rather than artificially creating a "leveling game experience" to avoid that kind of situation, when you can snooze 70 levels anyway through PoTD/HoH or a skip item. You're level 70 but you don't know the jobs that well.
That might be better to be fair, I just think it's fitting to have the unlock requirement be a tank job leveled to the new tank jobs starting level.
I mean, roles are kind of like an overarching class, especially tanks given how similar they all are. You play as a "tank" and the jobs are just different specs of the same basic thing.
Last edited by Jandor; 05-08-2019 at 12:29 AM.
I mean...
I'd just like jobs to start from level 1 because it means a longer line of Job Quests.
It also fits better with that whole thing of "I'm learning this new skill from scratch" as opposed to randomly picking up say a Gunblade that you've never seen before that was developed on an entirely different world by a race you've never before met and then being really freaking good with it right out of the box.
As far as limiting to make people learn the job? Well, that won't work for the majority of people. Since the fundamental flaw is that the game neither teaches, nor expects anything from players during leveling. Which is why we can get so many dumb players on jobs that do start from level 1. Since there's never any reason for them to actually learn stuff...
Though, I wouldn't mind if they did something like having the first job quest as the jobs be a duty sort of like Halls of the Novice where it will go through the basics of the role. It wouldn't be particularly out there for design, given that many job quests do take you through duties that have some relevance to the job (Such as Healer ones getting you to heal some NPC and Tank ones having you take aggro off an NPC), it would merely necessitate being a little more in depth, just for the first quest at least. Nothing too strenuous, or that would be excessively annoying for people who know how to play the role, but something to at least guide people (Who bother to do job quests...) in the right direction.
Especially when starting at level 60, which means jumping into the SB leveling dungeons which are probably some of the hardest ones in the game at this point (Which says a lot about "Expert" dungeons...)
Everything is in proportion, you won't have your full kit at lvl 60, just the same way you didn't with rdm or sam at 50. You will learn the basic rotation, then have several skills added with those 20 levels most likely, I don't see the issue here.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.