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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Metallus View Post
    The point is updating the animation of Fire 1 while not modifying the gameplay at all. By saying that nothing would change you are confirming that this change only affects the animation, which is the only thing I'm looking for.
    I'd rather not be given the white mage treatment, where one of our valuable ability / trait slots on level up just changes our animation.
    (0)

  2. #12
    Player
    Metallus's Avatar
    Join Date
    Oct 2018
    Posts
    35
    Character
    Liquid Metal
    World
    Cerberus
    Main Class
    Botanist Lv 93
    Quote Originally Posted by Kabooa View Post
    I'd rather not be given the white mage treatment, where one of our valuable ability / trait slots on level up just changes our animation.
    Uhm so? What would you like to get? Mine is practically only a visual update suggestion, while trying not to alter the gameplay or nomenclature of blm spells. Are you against this change for some particular reason if it doesn't change anything for you beside looking better?
    (1)

  3. #13
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    The recurring people who follow BLM threads are probably sick of seeing me post this at this point, but I propose the following:

    Enhanced Umbral Heart: Upon the successful use of all three Umbral Hearts without refreshing Astral Fire, grants Firestarter.


    This would not change the effect of Fire I, but it would allow for your Astral Fire rotation to go from Fire IV x3 > Fire I > Fire IV x3 to Fire IV x4 > Firestarter > Fire IV x3. Obviously the potency from Firestarter is greater than the potency from Fire I (I had also originally suggested this before the potency buffs to Fire IV, which would have given us increased potency per burst phase) , and furthermore since the proc would be free you are enabled to cast an additional Fire IV per Astral phase, and to top it all off, we are now given a guaranteed proc weave window that reduces clipping for off-GCDs.
    (0)

  4. #14
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Metallus View Post
    Uhm so? What would you like to get? Mine is practically only a visual update suggestion, while trying not to alter the gameplay or nomenclature of blm spells. Are you against this change for some particular reason if it doesn't change anything for you beside looking better?
    BLM could see some gameplay updates to be honest. They just need to be minor.

    For example, imagine if Fire V was instant cast with a 1.5s recast time and dealt damage with a potency of 140, but otherwise replaced Fire I. This would accelerate the standard rotation by a second and give BLM a minor mobility and singleweaving option that comes at the cost of DPS if you spam it, and you're especially not encouraged to use it as it still robs you of MP for Fire IVs, though if you get a firestarter proc you can use it to preserve your MP and maintain slightly more DPS than pure F5 spam. However, it would in effect restore the ARR style of BLM in a faster and less clunky form than it was originally, but only in situations where you simply need that much mobility in order for your rotation to work, and it would still be better to rely on Swift/Sharp/Triplecast to get around those problems as F4 is the better spell by far, just easier for BLMs in prog to adapt without those cooldowns.
    (2)
    Last edited by Grimoire-M; 05-02-2019 at 12:57 PM.

  5. #15
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    idk I would be pretty disappointed if they gave us Fire V and it was an even lower potency than Fire I, just saying. I like the malefic treatment idea though.
    (0)

  6. #16
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    It would be bizzarre for a fire V spell to be the least potent single target fire spell, and even more so to just replace fire I as an astral refresher.
    (1)

  7. #17
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Llugen View Post
    idk I would be pretty disappointed if they gave us Fire V and it was an even lower potency than Fire I, just saying. I like the malefic treatment idea though.

    Quote Originally Posted by Orbus View Post
    It would be bizzarre for a fire V spell to be the least potent single target fire spell, and even more so to just replace fire I as an astral refresher.
    It's less potency because of the lower recast time, which makes its GCD lower, akin to RDM's weaponskills. Otherwise it would be more DPS than Fire IV. It's still far more than Fire I though. Take a look at the math:
    Fire V: 140 Potency / 1.5s (recast time) = 93.333 Potency Per Second
    Fire IV: 300 Potency / 2.8s (cast time) = 107.143 Potency Per Second
    Fire I: 180 Potency / 2.5s (recast time) = 72 Potency Per Second
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  8. #18
    Player
    Metallus's Avatar
    Join Date
    Oct 2018
    Posts
    35
    Character
    Liquid Metal
    World
    Cerberus
    Main Class
    Botanist Lv 93
    Dunno, I'd like to receive this spell before lv72 and more like on lv30 something, that's why I proposed a fire I -> fire III upgrade.
    (0)

  9. #19
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I guess I'm not sure the shorter cast alone would make it really feel great though. Even with having the ability to weave with it, the "feel" of the job definitely still needs consideration.

    I think the best upgrade they could do to Fire I is under enhanced enochian let it be instant cast, or faster than the GCD like we were toying with earlier. I think the better place to fix the mechanic of the job lies with Firestarter, not Fire I.
    (0)

  10. #20
    Player
    Halobump's Avatar
    Join Date
    Jul 2016
    Location
    Zanarkand
    Posts
    17
    Character
    Sol Phantasmagoria
    World
    Cerberus
    Main Class
    Red Mage Lv 80
    For me, the only change I'd like to see is:

    • Fire
    • Fira
    • Firaga
    • Firaja!
    (0)

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