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  1. #1
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Fisher Lv 90
    Quote Originally Posted by linay View Post
    I don't think it's fair to view having to invest time on the game as an accessibility issue. Endgame is not the whole game, it's just the part of the game at the end. If you want to play the game, then it's accessible for you to play it, or pay for a skip.
    Keep in mind I see after a certain amount of content as a new game, this is why I keep bringing up games in a series. So I do think it is fair to see having to do 100+ hours of content you dont want to do to get to the expansion you did as a fair vision of an accessibility issue. Like Rokke said he came to this game to do the dragon content and had to trudge through ARR to get it.

    The longer we go the bigger the time requirement of course. Also I'm not thinking of an accelerated start to drop people at end game but to put them at the gates of fairly new stuff that they were getting into the game for like Rokke's story (so they avoid say 100 hours of msq but still have some more related to their interest hours to go till end game). Again to me I shouldn't have to play warcraft 2 to get into warcraft 3, and I see at a certain point FFXIV should be seen in units like that because it's too freaking big otherwise lol. If you want wc3 then you should have to invest in wc3, that doesn't require investing wc2 though.
    (3)
    Last edited by Shougun; 05-06-2019 at 05:30 AM.

  2. #2
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    NanaWiloh's Avatar
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    Nana Wiloh
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    Lamia
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    Astrologian Lv 100
    Quote Originally Posted by Shougun View Post
    Keep in mind I see after a certain amount of content as a new game, this is why I keep bringing up games in a series. So I do think it is fair to see having to do 100+ hours of content you dont want to do to get to the expansion you did as a fair vision of an accessibility issue. Like Rokke said he came to this game to do the dragon content and had to trudge through ARR to get it.

    The longer we go the bigger the time requirement of course. Also I'm not thinking of an accelerated start to drop people at end game but to put them at the gates of fairly new stuff that they were getting into the game for like Rokke's story (so they avoid say 100 hours of msq but still have some more related to their interest hours to go till end game). Again to me I shouldn't have to play warcraft 2 to get into warcraft 3, and I see at a certain point FFXIV should be seen in units like that because it's too freaking big otherwise lol. If you want wc3 then you should have to invest in wc3, that doesn't require investing wc2 though.
    At some point they are going to have to deal with content they may not enjoy what then???
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #3
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by NanaWiloh View Post
    At some point they are going to have to deal with content they may not enjoy what then???
    A few hours is quite different than a hundred though. But that's really simplifying my thoughts down lol. Since like Rokke might skip 100 he disliked to get 20 he loved, and future forward he could do the other new stuff before it turned to a mountain even if he didn't love it per say. But that's really simplifying everything down, which loses some of the nuance to the solutions I was trying to push and reasons why they're valuable to people.
    (4)

  4. #4
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    Quote Originally Posted by Shougun View Post
    Keep in mind I see after a certain amount of content as a new game, this is why I keep bringing up games in a series. So I do think it is fair to see having to do 100+ hours of content you dont want to do to get to the expansion you did as a fair vision of an accessibility issue. Like Rokke said he came to this game to do the dragon content and had to trudge through ARR to get it.

    The longer we go the bigger the time requirement of course. Also I'm not thinking of an accelerated start to drop people at end game but to put them at the gates of fairly new stuff that they were getting into the game for like Rokke's story (so they avoid say 100 hours of msq but still have some more related to their interest hours to go till end game). Again to me I shouldn't have to play warcraft 2 to get into warcraft 3, and I see at a certain point FFXIV should be seen in units like that because it's too freaking big otherwise lol. If you want wc3 then you should have to invest in wc3, that doesn't require investing wc2 though.
    Except you can buy and play Warcraft 3 without ever having to touch Warcraft 2. The same is not true for FFXIV and its expansions, so it's improper to view it as something that it's not and then judge it based on how well it fits the criteria of that wrong view. That's like saying you should just be able to go to the end game of any game without having your character go through the game.
    (3)

  5. #5
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    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by linay View Post
    Except you can buy and play Warcraft 3 without ever having to touch Warcraft 2. The same is not true for FFXIV and its expansions, so it's improper to view it as something that it's not and then judge it based on how well it fits the criteria of that wrong view. That's like saying you should just be able to go to the end game of any game without having your character go through the game.
    Quote Originally Posted by Shougun View Post
    Keep in mind I see after a certain amount of content as a new game, this is why I keep bringing up games in a series. So I do think it is fair to see having to do 100+ hours of content you dont want to do to get to the expansion you did as a fair vision of an accessibility issue. Like Rokke said he came to this game to do the dragon content and had to trudge through ARR to get it.

    The longer we go the bigger the time requirement of course. Also I'm not thinking of an accelerated start to drop people at end game but to put them at the gates of fairly new stuff that they were getting into the game for like Rokke's story (so they avoid say 100 hours of msq but still have some more related to their interest hours to go till end game). Again to me I shouldn't have to play warcraft 2 to get into warcraft 3, and I see at a certain point FFXIV should be seen in units like that because it's too freaking big otherwise lol. If you want wc3 then you should have to invest in wc3, that doesn't require investing wc2 though.
    ...Isn't that basically his point, that ARR, HW, and SB, etc. combined are too big at this point to feel like a single game (or, to leave you time to feel like you're really investing in any one of the expansions)?

    In my opinion, though, it's more alike to the 3 releases of Starcraft II, where each gave one of the three races' individual campaigns and cumulatively updated the shared multiplayer experience. The stories are separate, but the backstory behind them are far too interlinked to feel wholly invested in any later step without the ones before it.

    It's amazing how many of my friends enjoyed the aesthetics and vibes of the game but just couldn't trudge through that ARR MSQ, either dying out before the MSQ could improve, with/around the Mor Dhona rescue mission, or else during the ARR HW-prep slogfest. But at the same time, I cannot rightly recommend that they get jump potions and skip it all, even if that option were free. There's too much to lose there. It's just muddied and muddled down by being stretched too long and with too many irritants.
    (4)

  6. #6
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    Crushnight's Avatar
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    Dec 2014
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    Jets Down
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    Gilgamesh
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    Dancer Lv 90
    Going to ask those that want msq optional/changed are you wanting it to remain as it is now where its 1 long questline with potential pruning or you asking for it like Tera where once you hit new level new msq pops up regardless of where you at?

    Asking for msq to be completely optional is asking for a huge change to a lot of different things i've outlined some in a previous post but i'll reiterate you are asking for
    -All zones become freely accessible, HW and SB have clear gating with where you can go, ARR is actually the most open about this
    - All dungeons/trials get a secondary unlock quest if they were part of the msq, more npcs more dialogue more translations etc etc
    -toto rak/stone vigil have default 2nd boss intro cutscene
    - Quest gates removed and replaced with level gates, every single side quest in the game changed and any msq quests with triggers attached changed too
    -Aether currents modified to new system, Sea of Clouds having new way to traverse between Ok'Zundu and Camp Cloudtop/ The Fringes having alternate pathway between bridge sides
    -Grand Companies/retainers unlock changed
    -Tutorials altered to new triggers
    -Npcs spawning changed, the tomestones/side quest people
    - Expansion unlocks changed, the job quests etc
    - add in a gameplay gate randomly, stuff like will of the moon etc etc

    This is a lot to ask for and would probably take away from something else in the expansion this was done in and this is why i'm most against it being made optional i'd rather have something else going forward than something a lot of players currently playing would not benefit from.

    if your asking for pruning i can see where that could be in ARR, HW and SB though i don't think you can do much they are much shorter and i never really hear complaints anymore about their leveling process (HW had the worst leveling on launch now not so much). This would require far less work and with the writers of ffxiv seem to know whats going to roughly happen beyond 5.X series having them look at older content to streamline is not going to affect much.

    If your asking for it to be like Tera then [SPOILERS]
    You could get stuff like Gauis being ready to unleash ultima weapon/ thancred being possessed while meeting Gauis in the Burn and Thancred being unconscious.

    Minfilia being at the waking sands/rising stones and on the 1st all at the same time.

    Yotsuyu being both Tsukiyomi and stuck on that island in the ruby sea

    Raubahn having 2 arms or 1 at the same time

    and more :P


    Story would be a mess and the current accepted theory of ARR content is in 1 time bubble while HW content is in another time bubble would be thrown out the window since the above stuff would break their own time bubbles XD This route i never ever want ffxiv to take it would cheapen everything that happens.
    (6)
    Guy butt is best butt <3

  7. #7
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Crushnight View Post
    Going to ask those that want msq optional/changed are you wanting it to remain as it is now where its 1 long questline with potential pruning or you asking for it like Tera where once you hit new level new msq pops up regardless of where you at?

    Asking for msq to be completely optional is asking for a huge change to a lot of different things i've outlined some in a previous post but i'll reiterate you are asking for
    -All zones become freely accessible, HW and SB have clear gating with where you can go, ARR is actually the most open about this
    - All dungeons/trials get a secondary unlock quest if they were part of the msq, more npcs more dialogue more translations etc etc
    -toto rak/stone vigil have default 2nd boss intro cutscene
    - Quest gates removed and replaced with level gates, every single side quest in the game changed and any msq quests with triggers attached changed too
    -Aether currents modified to new system, Sea of Clouds having new way to traverse between Ok'Zundu and Camp Cloudtop/ The Fringes having alternate pathway between bridge sides
    -Grand Companies/retainers unlock changed
    -Tutorials altered to new triggers
    -Npcs spawning changed, the tomestones/side quest people
    - Expansion unlocks changed, the job quests etc
    - add in a gameplay gate randomly, stuff like will of the moon etc etc

    This is a lot to ask for and would probably take away from something else in the expansion this was done in and this is why i'm most against it being made optional i'd rather have something else going forward than something a lot of players currently playing would not benefit from.

    if your asking for pruning i can see where that could be in ARR, HW and SB though i don't think you can do much they are much shorter and i never really hear complaints anymore about their leveling process (HW had the worst leveling on launch now not so much). This would require far less work and with the writers of ffxiv seem to know whats going to roughly happen beyond 5.X series having them look at older content to streamline is not going to affect much.

    If your asking for it to be like Tera then [SPOILERS]
    You could get stuff like Gauis being ready to unleash ultima weapon/ thancred being possessed while meeting Gauis in the Burn and Thancred being unconscious.

    Minfilia being at the waking sands/rising stones and on the 1st all at the same time.

    Yotsuyu being both Tsukiyomi and stuck on that island in the ruby sea

    Raubahn having 2 arms or 1 at the same time

    and more :P


    Story would be a mess and the current accepted theory of ARR content is in 1 time bubble while HW content is in another time bubble would be thrown out the window since the above stuff would break their own time bubbles XD This route i never ever want ffxiv to take it would cheapen everything that happens.
    it wouldnt require most of what you are talking about. They already have a means to unlock content associated with story without doing that.

    scenario skip +New game plus is all you would need.

    however, after looking at their store, i guess they wont do it. It actually says that its targeting new players who are daunted for the exact reasons

    From A Realm Reborn to Heavensward to Stormblood, FINAL FANTASY XIV is a game rich with stories and adventure. By the same token, this can prove daunting for new players who wish to catch up with friends already playing the game, or those who simply wish to jump into the latest challenges the game has to offer.
    so basically they understand the flaws their system creates, and are selling the answer. I feel thats kind of ehhh for a game with a box price and a subscription fee, but oh well.

    I think they are losing more than they gain, after all someone staying two months longer is worth more than a story skip, not to mention those whose friends tell them not to start unless they also get scenario skip. But its up to them.
    (0)

  8. #8
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    Quote Originally Posted by Physic View Post
    however, after looking at their store, i guess they wont do it. It actually says that its targeting new players who are daunted for the exact reasons

    so basically they understand the flaws their system creates, and are selling the answer. I feel thats kind of ehhh for a game with a box price and a subscription fee, but oh well.
    That's not them saying it's a flaw in their game. It's them simply saying that the game is big. Otherwise, leveling would also be a flaw because they also have jump potion for leveling too.
    (2)

  9. #9
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    Quote Originally Posted by Shurrikhan View Post
    ...Isn't that basically his point, that ARR, HW, and SB, etc. combined are too big at this point to feel like a single game (or, to leave you time to feel like you're really investing in any one of the expansions)?
    My point is that it's still a single game regardless of how big the game may feel. It is a game that is expanded over time, not separate games. As for time invested, that's up to the individual player. You can take your time in each expansion or catch up to the MSQ in current expansion and then go back to do anything you skipped, but regardless, playing the game means playing the MSQ, just like playing FFVII means playing through the story rather than just grinding exp to max level then enter a fight with the Weapons.
    (3)