Bahamut is the most popular, from my experience.
Nothing cooler than a giant dragon for me as well.
I just hit lvl 70 on my SNM in HoH and was underwhelmed with Bahamut. It took me AGES to build him up like 3 min? then he lasted a few seconds i think. was over before it began lol. i couldn't even build him up in the last boss fight... seems very disappointing.
Personally, I found Bahamut demi egi to be a breath of fresh air. The three standard Egi we have are honestly too plain and similar to one another.
Personally I'd find use the Demi Egi and Trance systems in order to summon our favorite primals to be a better idea than the use of the three standard Egi. That spot could have been left to a universal use Carbuncle that could do what both Emerald and Topaz Carbuncle could do and something more.
Summoner in earlier FF titles has always been that one job class that could help you turn the tide of a battle around in an instant depending on how you use them. Like Red Mage, I always found Summoner be a sort of "Jack-of-all-trades" type that gave out various ways to pound away, obliterate your enemies or even possibly give your own allies a booster. If
Summoner even functioned even halfway like this somehow in this game it's probably wind up being a better job class than its current self.
Also, years ago, someone had even suggested switching certain summoner spells for a quick temporary egi summon depending on what spell you used to attack, heal or revive. I found that to be a great idea and would easily allow us to have the full on aesthetic feel many summoner fans have been craving for for years! Personally I would play nothing but summoner if we could do this!
Sorry if this post comes off as too much of a personal opinion to some, it's just that I've been waiting so long for Summoner to finally really get the feel of a Summoner job class is all.
So, I said this back in 2.0. The excuse for graphical demand is hilarious considering FFXI summoner was able to function on a PS2 and we have Chocobo's that are basically more demanding than any Egi, plus there can, and has, been several dozen clustered in a single spot.
If FFXI could do it, FFXIV can without fail, but it just doesn't seem to be their objective. The only issue they've ever stated that I bought was how they could introduce new Egi after having Eos/Selene, Ifrit, Titan and Garuda fulfill the trinity. In truth, they can't but then, glamours/skins would solve the dispute most had anyway. No one wanted Carbuncle recolors as the sole glamour. We wanted new Egis since actual good looking summons were shot down before the question was even raised.
If they are worried about persistent summons they can do timers. FFXI did MP draining as a form of a timer. PvP currently does real timers, and then so does Bahamut. I don't think having a summon being basically a second auto attack (or primary since as a smn you aren't in range for your auto) is the best method just so you feel awesome as a person rather than just some guy standing behind a hero on a leash.
I loved Summoner in FFXI, I abandoned it in FFXIV because I couldn't get over how awful Egis both look and feel. Hell, they could have skins scale based on player height like Chocobo's already do, or give adjustment options.
Also, why did we lose Choco Meteor on our Chocobo's?!
FF11 was stupidly low res also, 1.0 ruined the code for 2.0, also also With the crappy code we have if they make them bigger then the players and we have more than 50 players on screen computers will break and log outs and crashes will happen, also also also 11 was stupidly LOW RES.
Why does the tank pet feel completely useless? it's slow, takes ages to get agro and dies so fast it feels pointless to use?
As long as they also give us visibility options. Because two or three Bahamuts on the screen is terribad, and they are just temporary. X(
Meanwhile, I'm still wishing for SCH glamours to customize my fairies with.
I think there's two main issues with SMN.
a. it's tied to a base skill set that makes far more sense for the healer job it's also attached to.
b. The concept of pet class doesn't mesh with the job's typical format in most other Final Fantasy games (a brief, but powerful attack from the chosen summon).
This is also what makes 'fixing' SMN so difficult. The job would more or less have to rebuilt from the ground up because its flaws aren't something superficial; they're the core of the class as it currently exists.
My main issue is that Demi-Bahamut is too damn big for something that follows the player around. If he stayed put when summoned, or hovered off the edge of the battlefield, or something to get him out of the way, he'd be fine.
He also makes Titan-egi less useful, since Bahamut can't take aggro, so whatever Titan was tanking is gonna come punch the summoner in the face instead. And Titan's not a great tank in the first place.
(I'd also love glamour options for a Demi-Alexander instead, but that's an aesthetic issue, not a mechanical one.)
Lots of good ideas in this thread.
I don't think that summons should be persistent at all. Egis are fine if this was just a new pet job that we haven't seen before in the series. But this is Summoner. Diamond Dust, Judgement Bolt, Tidal Wave, Megaflare etc. have been some of the most memorable spells in Final Fantasy for decades.
We can't get rid of DoTs because SMN is still ACN. But what we can do is create a rotation that involves unlocking the ability to summon demi-primal who just comes out to do their special and retreats. And every 2nd/3rd summon can be Bahamut or something like that. Each of the demi-primals other than Bahamut could each have a pro/con to being summoned so each of them maintain some form of identity (ie Titan is just one big AOE hit when you need to get the damage out ASAP, Ifrit is a medium hit with a burning DoT for the highest personal damage, Garuda is a medium hit with a speed buff to the party for better raid damage, etc).
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