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  1. #321
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AxlStream View Post
    Drain, erase, break. No need to thank me.
    Your healers sure won't thank you for ignoring that you have access to these abilities. You CAN go beyond being just a glass cannon, you know. That's why SE let us have some of those.
    Drain\erase is absolutely useful for solo play and when you are one of the last players standing. Again, your healers must love you.
    Break - you guessed it, again useful when you are kiting something because your tank is down and you want your healer to have a few extra seconds to get things back under control. Or maybe your healer is dead. Or maybe you are playing solo. I don't know. I don't see a 20s heavy as useless.

    Are they situational? Yep. I absolutely agree that they aren't necessary or even appropriate for every single bit of content in the game.

    However, Situational != useless and some of you are trying to suggest that it does. And then let's say for the sake of argument that they *are* useless. What are they doing in the kit? You just successfully argued for pruning of a different sort than the compression the rest of us are asking for. We're not asking for fewer abilities (like you just did), we're asking for abilities that are linked together inextricably to be compressed to save space, or the kit reworked in some other meaningful way.

    What else do you have on your hotbars because if i'm really generous and let you keep the three mentioned useless role actions you are at around 34 which still far away from 50 buttons. lol
    You must not have been here for the beginning of the conversation so I will just steer you back a few pages where were were discussing this. 36 items exactly is just the items in the total kit, not all the items that folks are expected to use and have available that also take up button real estate. I'm not going to start repeating myself.

    I've said my peace. All my abilities are situationally important and therefore it's appropriate to have them on my bar, in addition to the other items that all players are expected to use and that are convenient to have.

    SE could take another look at some of the kits going into the next expansion. We have a lot of abilities to use and if they keep going the way they are going, we'll have three completely different rotations for every job we play at different levels of content. It's not going to be sustainable much further into the future.
    (2)

  2. #322
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Souljacker View Post
    Your healers sure won't thank you for ignoring that you have access to these abilities. You CAN go beyond being just a glass cannon, you know. That's why SE let us have some of those.
    Drain\erase is absolutely useful for solo play and when you are one of the last players standing. Again, your healers must love you.
    Break - you guessed it, again useful when you are kiting something because your tank is down and you want your healer to have a few extra seconds to get things back under control. Or maybe your healer is dead. Or maybe you are playing solo. I don't know. I don't see a 20s heavy as useless.
    Drain : 80 potency spell that you heal a portion of the damage. That ends up being weaker than the effect of Addle, potions, manaward and everything else. Always better off casting actual damage.

    Break : all things players care about content wise are CC immune. Hunts, trials, raids, dungeon bosses. Better off getting into a DPS race and since you're a BLM, you can easely win those.

    Erase : unless your healers forgot to bring esuna, the f are you doin. It has a point when role actions were limited to 5 but now that it's 10, absolutely overkill.

    Also my healers adore me, I ensure we don't die to an enrage.
    (4)

  3. #323
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AxlStream View Post
    Drain : 80 potency spell that you heal a portion of the damage. That ends up being weaker than the effect of Addle, potions, manaward and everything else. Always better off casting actual damage.

    Break : all things players care about content wise are CC immune. Hunts, trials, raids, dungeon bosses. Better off getting into a DPS race and since you're a BLM, you can easely win those.

    Erase : unless your healers forgot to bring esuna, the f are you doin. It has a point when role actions were limited to 5 but now that it's 10, absolutely overkill.

    Also my healers adore me, I ensure we don't die to an enrage.
    And yet... on a run where I got matched via expert with a new Healer in Ghimlyt I was able to keep myself alive after the healer went down during Prometheus and final bosses with efficient use of Manaward and Drain to top myself between raid wides (plus Erase when it was off CD to throw some extra heals at the other DPS).

    Yes, I had to go off the normal rotation. Yes, the fight did take longer than usual, but it was still faster than wiping and reset after the healer went down.


    This topic is getting hilarious because some of the ppl that are against consolidating buttons because "skill" are then advocating completing ignoring parts of your kit that actually provide utility and require ACTUAL judgement and situational awareness to use appropriately.
    (2)

  4. #324
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Rowde View Post
    And yet... on a run where I got matched via expert with a new Healer in Ghimlyt I was able to keep myself alive after the healer went down during Prometheus and final bosses with efficient use of Manaward and Drain to top myself between raid wides (plus Erase when it was off CD to throw some extra heals at the other DPS).

    Yes, I had to go off the normal rotation. Yes, the fight did take longer than usual, but it was still faster than wiping and reset after the healer went down.


    This topic is getting hilarious because some of the ppl that are against consolidating buttons because "skill" are then advocating completing ignoring parts of your kit that actually provide utility and require ACTUAL judgement and situational awareness to use appropriately.
    So you needed it in one of over 100 or even 1000 runs. Grats, very important skills.

    People are against the combo system because people saw what it did to pvp. Also your "utility" is maybe usefull in certain situations and these situations don't happen often enough to make it worth to waste these slots if you are having a "button bloat" already. Its hilarious how some people try to defend the, mostly, useless role skills they've dragged into their hotbars but complain about button bloat on the other side.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #325
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Personally, I'd rather see more fights designed to make CC skills and utility relevant versus just rote memorization of rotations and mechanics.


    I need to do a deep dive on the forums to see if the community lost it as much when they added "evolution traits" to casters and healers. The primary reason I'm mostly talking about button bloat on melee is because most caster and healer spells "evolve" now as opposed to having individual buttons and timers as they were in ARR and HW. In addition to having less timers to manage, this also freed up a lot of real estate on hotbars for these jobs. A nice QoL adjustment.


    And I'm bringing that up that instance cuz it's fresh in my mind. I use my utility and extra abilities all the time.
    (2)

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