The option would be very nice.




The option would be very nice.



As someone who watched their PvP linkshells and FC slowly die after the "streamlining" (dumbing down of pvp), I say a solid NO to this.
It'll alienate most of the veteran player-base, as it did in PvP.
I am still hoping that PvP gets reverted in Shadowbringers, but I know that probably won't.
I'm looking forward to these changes in 5.0 Cross our fingers. Otherwise, there will be just too many actions for my setup. I have enough issues with the current blot of having 10 Role actions.
I think it's an eventuality. Please proceed to blame controller users.

I wouldn't mind having the option of consolidating a combo rotation into a single button but I believe it would probably be an eventuality that most skills would just have an "enhanced/enchanted" or replaced version of existing skills like we have already (ie RDM melee rotation once gauge is filled, MCH standard rotation at 50 heat, how Thunder 3 and 4 replace Thunder 1 and 2 etc).
This would probably be a more ideal solution to having an excess of skills on a skillbar.
Skill bloat? In FF14? You're funny. I've been through MMOs where at max level you had approximately 50-60 skills to manage.
In FF14 you have what, 20? 30 at worst? You call this bloat? That's legit insulting.
Let's just cancel FF14 on PC and move the entire thing to mobile and put all skills on 3 buttons. Might as well.
Player





Who brought this thread back? It's been dead for two years... :B


Every job has ~24 actions, of which GCD combos are included. With Stormblood, they culled many old skills while also combining old skills into the same button but added a trait to directly upgrade the skill (Stone->Stone II->Stone III->Stone IV; combining 4 buttons into 1). If they did this for combos for melees, it would save about 5-6 buttons, allowing them to dedicate more space on our hotbars for more cooldowns and oGCDs, etc.
Right now, take DRG:
-Heavy Thrust
-Impulse Drive
-Disembowel
-Chaos Thrust
-Wheeling Thrust
-Fang and Claw
-True Thrust
-Vorpal Thrust
-Full Thrust
That's 9/24, or nearly 40% of DRG's number of actions. This means they only have 15 actions left to divvy up. If they reduced those 9 GCDs into 2 GCDS (Dot+Piercing combo, Full Thrust dmg combo) and rolled Heavy Thrust's buff into Vorpal Thrust (like how SAM gets DMG buff from their 2nd hit in their Gekko combo...from Jinpu), it would allow DRG to have 7 actions freed up to be used for all kinds of cool things. We could get a new stance, we could get more jumps, Dragon Breath, Reis Wind, Highwind, Lancet, etc.... Keeping melee GCD combos as separate actions forces those jobs to stagnate in terms of future growth, or it forces the only new skills for melees to get to be "upgraded" animations of existing combos, like how MCH gets "heated" weapon skills that overwrite their split/slug/clean shots when >50% heat. Is that what melee want? Simple cosmetic and potency upgrades to their regular combos but not dynamic upgrades to their job?
There's no reason why the next action in the middle of a combo would be anything other than the next part of the combo, so why not roll them in? The GCD combos of the job should just be a rolling thing we do to keep the GCD timer running, while we weave in oGCDs and other stuff. Since the game must be optimized for controllers and console players, we likely won't see skill bloat beyond ~24 skills. This is the most parsimonious way to increase a vast number of skills for melee jobs, while for mages they can simply turn some spells into others after some condition is met, or do the MCH route like with "Heated" shots replacing normal shots.
Last edited by Jonnycbad; 05-02-2019 at 12:23 AM.
BC some of us want this, ofc.
Just condense combos together, there. Almost every class has like six buttons freed up, like that.
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