Castrum was there to teach mechanics based fights in prep for fights like steps of faith.Castrum Meridianum was boring, and isn't far off from the real worst dungeon from 2.0, The Thousand Maws of Toto-Rak. I mean honestly, the first 3 boss fights are "This is a tank and spank boss that spawns adds, and the only real fight with any meat to it includes most of your party just standing around clicking a pile of missles, killing minor adds, until finally shooting the boss with a cannon. Of course then you get the last fight of yet another tank and spank boss that spawns "big" adds.
The only reason why cannons are there in the first place is to trivialize the dungeon inbetween bosses, they were never integral to the survival of the party, they were desired because it allowed players to wash their hands of this filth of a dungeon faster.
Honestly, I'm teaching a friend who's new to the game the basics and we're trying to go through all of the ARR patch dungeons/Crystal Tower so he can learn some of the more basic mechanics, but I went out of my way to tell him that neither of the two lv50 story dungeons do a good job of teaching anything to newer players.
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