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  1. #11
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I'd honestly take doggo/demon ifrit over the jalapeno pepper anytime, even if they're chibified.
    (7)

  2. #12
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    I wouldn't be surprised if this is what the developers want to do, and wanted to do all along, but they have to sit on their hands due to the limitations of the MMOrpg experience and it's environments.

    I am sure there are TONS of stuff the devs would love to do and happily oblige; but doing so would break the game world into dust.
    (0)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  3. #13
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LineageRazor View Post
    While I hold the unpopular opinion that the Egis look cool (seriously - I think they look exactly like a summon would look if summoned using a geometry textbook XD), I agree that the SMN job wasn't well put-together from the get-go. This seems to me in part because they seem like the devs wanted to build a damage-over-time DPS, realized they didn't have a Summoner job in the game yet, and decided to tack on a pet.

    I think I would have preferred it if Summoner was more old-school about summoning - big, flashy spells that summon a primal, have them do their thing, and then vanish. There'd be no need to worry about the world becoming cluttered with too many huge pets, all or most summons would actually be useful, and we could have as many summons as we wanted, at one spell per summon.

    FFXI is the only other Final Fantasy with summons as pets, and Summoner wasn't well put-together in that game either (it spent most of its tenure as a glorified healer). X and XIII had PERSISTENT summons, but in those cases the rest of the party went away and it was pretty much a solo show with the summon vs whatever you were fighting - obviously not workable in a MMO. All the rest of the FFs had summons that appeared, did their thing (that thing could be an attack, or a buff, or a heal, or whatever), and then left, and I think that model could work in a MMO, as well. Heck, they could even keep the whole DoTs/Ruin thing going, and have the summons be on oGCD cooldowns!
    I agree..to summon the big flashy primals to become part of party while the summoner disappears. Also even though Im not really a fans of the EGIs, I was disappointed when there no RAMUH & LEVIATHAN egis.
    (0)

  4. #14
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    We summoner true fans have been asking since reborn got ignored when he came out ask again for that or more summons ignored mostly. the d3vs don't want real summoners because real summoner are gods lol
    (3)

  5. #15
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    I'd like for them to scrap Egis entirely and have it so that our primary summon is always a Carbuncle, with the color of it having no bearing on gameplay. Just make the Carby a filler thing for low levels or if you screw up your rotation or die at later levels.

    Instead of Egis, just let us pick three of any of the primals from a list of all the primals that we've defeated and we can summon a Demi version of them for a set period of time in combat. They can be separated into melee/single-target focused Primals (ex: Ifrit, Titan, Ravana, Sephirot) and ranged/multi-target focused Primals (ex: Garuda, Ramuh, Bismarck, Sophia). So, in time, you'll have at least three of each Primal for use in different situations, the single-target ones being used for boss fights and the multi-target ones used for dungeon mobs.

    At level 70, you get the power to summon a Demi version of any Elder Primal you've encountered after summoning your weaker Demi-Primals, all of them performing the same to keep them all balanced. So you can choose from Demi-Bahamut, Demi-Odin, Demi-Alexander, etc..
    (4)

  6. #16
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Wait, what's a "Summoner"?

    ...

    Oh! Right, I believe there was a Summoner bad guy in the SB part of Bahamut Mage's job quest. It would be cool to have that as a job.
    (6)
    Last edited by Bonbori; 04-30-2019 at 06:16 AM.

  7. #17
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    i personaly don't care if they are gaints or not just please turn them into chibi forms like ramuh primal fight with them not glowing like a fire crystal but appear as tiny Ramuhs like his summoned egis
    (0)

  8. #18
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,218
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rollout View Post
    I'd like for them to scrap Egis entirely and have it so that our primary summon is always a Carbuncle, with the color of it having no bearing on gameplay. Just make the Carby a filler thing for low levels or if you screw up your rotation or die at later levels.

    Instead of Egis, just let us pick three of any of the primals from a list of all the primals that we've defeated and we can summon a Demi version of them for a set period of time in combat. They can be separated into melee/single-target focused Primals (ex: Ifrit, Titan, Ravana, Sephirot) and ranged/multi-target focused Primals (ex: Garuda, Ramuh, Bismarck, Sophia). So, in time, you'll have at least three of each Primal for use in different situations, the single-target ones being used for boss fights and the multi-target ones used for dungeon mobs.

    At level 70, you get the power to summon a Demi version of any Elder Primal you've encountered after summoning your weaker Demi-Primals, all of them performing the same to keep them all balanced. So you can choose from Demi-Bahamut, Demi-Odin, Demi-Alexander, etc..
    Egis are part of the summoner story so they can't just scrap them. But having them "level up" wouldn't be bad and I think it would make sense along side the Warrior of Darkness story line.
    (1)

  9. #19
    Player
    disturbedcobra's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    298
    Character
    Radimir Amira
    World
    Balmung
    Main Class
    Paladin Lv 90
    Whether or not you keep them as egis or more solidified summons, one way they could implement with the summoned without having to use so many actions for the summons alone would be to make specific summon actions similiar to how they are now but having them name for Physicial DPS/Ranged Caster/Tank roles. Then within each of these specific roles you have the options in the settings to have that specific role be a particular primal that fits in that specific roles. Meaning you can't have one primal be in all 3, only in one. I.E Titan, Sephirot & Alexander as an example would be in the tank role only. This way you can set what particular primal you'd want summoned and change it anytime. Their particular actions would also change according to your settings choice. I feel that is also one of the major reasons for so little summons cause of the ammount of actions that will have to implement for them.
    (0)

    Feel free to hit me up at my discord: Fuji#9732

  10. #20
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    To have Summoners feel like actual Summoners we would have to completely revamp the class from the ground up. Why you ask? Simply put the way this game has "evolved" has created a system in which the only thing that matters at all for any class, outside of healing potency for Healers, is DPS.

    Even early on in the reboot's lifespan it became obvious that this was the case as Garuda became the defacto Summon due to it's abilities favoring the DoTs SMN dished out. To give it multiple summons from each primal would need to have s justification to juggle between them but with how much has been stripped away from combat the only real use would be "Who has more damage?".

    At some point you would reach a point where so many would go ignored and the devs can't justify spending time on doing more summons, thanks to their own game design of course. You could argue for debuffs or party buffs that rotate thru them but ask yourself what really gets used in that sense? Rarely do you use silence or stuns, 2-3 at best in a whole fight assuming it's not easy enough to just DPS, but most buffs come in the form of DMG up for a dmg type or by adding vuln stacks like MCH which in the end would lead back to so many getting ignored.

    Honestly the only way I could see it working to let multiple summons is to treat them as Stands or Personas in which you pop them quickly for one quick ability and go thru multiple summons in a Rotation with the gauges being associated with Elder Primal like Bahamut that replace and buff some of those abilities with Elder variants like heat changes MCH shots.
    (3)

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