I'd honestly take doggo/demon ifrit over the jalapeno pepper anytime, even if they're chibified.
I'd honestly take doggo/demon ifrit over the jalapeno pepper anytime, even if they're chibified.



I wouldn't be surprised if this is what the developers want to do, and wanted to do all along, but they have to sit on their hands due to the limitations of the MMOrpg experience and it's environments.
I am sure there are TONS of stuff the devs would love to do and happily oblige; but doing so would break the game world into dust.
Journey to all fish: 1383/1729 (348 remaining) [79%]

I agree..to summon the big flashy primals to become part of party while the summoner disappears. Also even though Im not really a fans of the EGIs, I was disappointed when there no RAMUH & LEVIATHAN egis.While I hold the unpopular opinion that the Egis look cool (seriously - I think they look exactly like a summon would look if summoned using a geometry textbook XD), I agree that the SMN job wasn't well put-together from the get-go. This seems to me in part because they seem like the devs wanted to build a damage-over-time DPS, realized they didn't have a Summoner job in the game yet, and decided to tack on a pet.
I think I would have preferred it if Summoner was more old-school about summoning - big, flashy spells that summon a primal, have them do their thing, and then vanish. There'd be no need to worry about the world becoming cluttered with too many huge pets, all or most summons would actually be useful, and we could have as many summons as we wanted, at one spell per summon.
FFXI is the only other Final Fantasy with summons as pets, and Summoner wasn't well put-together in that game either (it spent most of its tenure as a glorified healer). X and XIII had PERSISTENT summons, but in those cases the rest of the party went away and it was pretty much a solo show with the summon vs whatever you were fighting - obviously not workable in a MMO. All the rest of the FFs had summons that appeared, did their thing (that thing could be an attack, or a buff, or a heal, or whatever), and then left, and I think that model could work in a MMO, as well. Heck, they could even keep the whole DoTs/Ruin thing going, and have the summons be on oGCD cooldowns!

We summoner true fans have been asking since reborn got ignored when he came out ask again for that or more summons ignored mostly. the d3vs don't want real summoners because real summoner are gods lol

I'd like for them to scrap Egis entirely and have it so that our primary summon is always a Carbuncle, with the color of it having no bearing on gameplay. Just make the Carby a filler thing for low levels or if you screw up your rotation or die at later levels.
Instead of Egis, just let us pick three of any of the primals from a list of all the primals that we've defeated and we can summon a Demi version of them for a set period of time in combat. They can be separated into melee/single-target focused Primals (ex: Ifrit, Titan, Ravana, Sephirot) and ranged/multi-target focused Primals (ex: Garuda, Ramuh, Bismarck, Sophia). So, in time, you'll have at least three of each Primal for use in different situations, the single-target ones being used for boss fights and the multi-target ones used for dungeon mobs.
At level 70, you get the power to summon a Demi version of any Elder Primal you've encountered after summoning your weaker Demi-Primals, all of them performing the same to keep them all balanced. So you can choose from Demi-Bahamut, Demi-Odin, Demi-Alexander, etc..
Wait, what's a "Summoner"?
...
Oh! Right, I believe there was a Summoner bad guy in the SB part of Bahamut Mage's job quest. It would be cool to have that as a job.
Last edited by Bonbori; 04-30-2019 at 06:16 AM.

i personaly don't care if they are gaints or not just please turn them into chibi forms like ramuh primal fight with them not glowing like a fire crystal but appear as tiny Ramuhs like his summoned egis



Egis are part of the summoner story so they can't just scrap them. But having them "level up" wouldn't be bad and I think it would make sense along side the Warrior of Darkness story line.I'd like for them to scrap Egis entirely and have it so that our primary summon is always a Carbuncle, with the color of it having no bearing on gameplay. Just make the Carby a filler thing for low levels or if you screw up your rotation or die at later levels.
Instead of Egis, just let us pick three of any of the primals from a list of all the primals that we've defeated and we can summon a Demi version of them for a set period of time in combat. They can be separated into melee/single-target focused Primals (ex: Ifrit, Titan, Ravana, Sephirot) and ranged/multi-target focused Primals (ex: Garuda, Ramuh, Bismarck, Sophia). So, in time, you'll have at least three of each Primal for use in different situations, the single-target ones being used for boss fights and the multi-target ones used for dungeon mobs.
At level 70, you get the power to summon a Demi version of any Elder Primal you've encountered after summoning your weaker Demi-Primals, all of them performing the same to keep them all balanced. So you can choose from Demi-Bahamut, Demi-Odin, Demi-Alexander, etc..

Whether or not you keep them as egis or more solidified summons, one way they could implement with the summoned without having to use so many actions for the summons alone would be to make specific summon actions similiar to how they are now but having them name for Physicial DPS/Ranged Caster/Tank roles. Then within each of these specific roles you have the options in the settings to have that specific role be a particular primal that fits in that specific roles. Meaning you can't have one primal be in all 3, only in one. I.E Titan, Sephirot & Alexander as an example would be in the tank role only. This way you can set what particular primal you'd want summoned and change it anytime. Their particular actions would also change according to your settings choice. I feel that is also one of the major reasons for so little summons cause of the ammount of actions that will have to implement for them.
Feel free to hit me up at my discord: Fuji#9732

To have Summoners feel like actual Summoners we would have to completely revamp the class from the ground up. Why you ask? Simply put the way this game has "evolved" has created a system in which the only thing that matters at all for any class, outside of healing potency for Healers, is DPS.
Even early on in the reboot's lifespan it became obvious that this was the case as Garuda became the defacto Summon due to it's abilities favoring the DoTs SMN dished out. To give it multiple summons from each primal would need to have s justification to juggle between them but with how much has been stripped away from combat the only real use would be "Who has more damage?".
At some point you would reach a point where so many would go ignored and the devs can't justify spending time on doing more summons, thanks to their own game design of course. You could argue for debuffs or party buffs that rotate thru them but ask yourself what really gets used in that sense? Rarely do you use silence or stuns, 2-3 at best in a whole fight assuming it's not easy enough to just DPS, but most buffs come in the form of DMG up for a dmg type or by adding vuln stacks like MCH which in the end would lead back to so many getting ignored.
Honestly the only way I could see it working to let multiple summons is to treat them as Stands or Personas in which you pop them quickly for one quick ability and go thru multiple summons in a Rotation with the gauges being associated with Elder Primal like Bahamut that replace and buff some of those abilities with Elder variants like heat changes MCH shots.
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