
Originally Posted by
LineageRazor
While I hold the unpopular opinion that the Egis look cool (seriously - I think they look exactly like a summon would look if summoned using a geometry textbook XD), I agree that the SMN job wasn't well put-together from the get-go. This seems to me in part because they seem like the devs wanted to build a damage-over-time DPS, realized they didn't have a Summoner job in the game yet, and decided to tack on a pet.
I think I would have preferred it if Summoner was more old-school about summoning - big, flashy spells that summon a primal, have them do their thing, and then vanish. There'd be no need to worry about the world becoming cluttered with too many huge pets, all or most summons would actually be useful, and we could have as many summons as we wanted, at one spell per summon.
FFXI is the only other Final Fantasy with summons as pets, and Summoner wasn't well put-together in that game either (it spent most of its tenure as a glorified healer). X and XIII had PERSISTENT summons, but in those cases the rest of the party went away and it was pretty much a solo show with the summon vs whatever you were fighting - obviously not workable in a MMO. All the rest of the FFs had summons that appeared, did their thing (that thing could be an attack, or a buff, or a heal, or whatever), and then left, and I think that model could work in a MMO, as well. Heck, they could even keep the whole DoTs/Ruin thing going, and have the summons be on oGCD cooldowns!