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  1. #31
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    As we're losing TP soon, it will be interesting to see what Spire does.

    Maybe instead of only playing for spire/ewer + balance combinations, 2 Astro's should consider a spear + balance combo on a dps each, and a balance each on the remaining 2 dps (assuming 8 person group of 2-2-4 rather than 1-2-5).

    Yes what you say is annoying to deal with but I just follow my suggestion and give cards to single targets when playing with another astro.
    (0)

  2. #32
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cidel View Post
    Is this really an actual thing? Because there have been countless 24-man raids where I see one double healer party (or more) and looking at the other parties figure the algorithm should have just made a party with an AST/WHM each instead of AST/AST and WHM/WHM parties. Or AST/WHM and AST/SCH instead of AST/AST and WHM/SCH. Unless 24-man raids are the exception to this rule.
    no, not really.
    (0)

  3. #33
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by JowyAtreides View Post
    As we're losing TP soon, it will be interesting to see what Spire does.

    Maybe instead of only playing for spire/ewer + balance combinations, 2 Astro's should consider a spear + balance combo on a dps each, and a balance each on the remaining 2 dps (assuming 8 person group of 2-2-4 rather than 1-2-5).

    Yes what you say is annoying to deal with but I just follow my suggestion and give cards to single targets when playing with another astro.
    While that is a compromise, typically in 8-man content, +5% from an AOE is much better than +10% on a single individual. Especially if you have healers and tanks dealing substantial amounts of damage. If an AST cannot AOE, then a Balance tends to go on the player dealing the highest damage.

    As for what Spire will do, I could see it turning into a +10% Direct Hit card (since we have +10% damage, +10% critical hit, and +10% attack speed, seems plausible to add in direct hit since they wanted it to be a highly used stat in SB). But, the developers could surprise me if they opt to override it into something else.
    (2)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  4. #34
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    God i'm happy that player isn't on Chaos
    (2)

  5. #35
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,481
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mavrias View Post
    no, not really.

    Yeah, didn't think so. Just came back from an AST/AST Rabanastre while another alliance had WHM/SCH. I doubt there's a sorting algorithm. On a side note neither of us overwrote each other's AoE buffs.
    (0)

  6. #36
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    As for what Spire will do, I could see it turning into a +10% Direct Hit card (since we have +10% damage, +10% critical hit, and +10% attack speed, seems plausible to add in direct hit since they wanted it to be a highly used stat in SB). But, the developers could surprise me if they opt to override it into something else.
    DH definitely seems like the most plausible. I just feel like it'll be too powerful for AST to have literally every DPS buff possibility in the game at it's disposal. I would much rather it be a healing buff or something.
    (1)

  7. #37
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    DH definitely seems like the most plausible. I just feel like it'll be too powerful for AST to have literally every DPS buff possibility in the game at it's disposal. I would much rather it be a healing buff or something.
    This is why I suggested lowered MP costs.
    It would compliment Ewer thematically, fit with the 'more energy' symbolism of the Spire, would serve all jobs as TP is getting merged into MP, and it wouldn't be redundant to Ewer as one recovers MP while the other prevents it's loss. You'd use Ewer when you were low, and Spire when you weren't, or at the very least you wouldn't use it any less than the current Spire.
    (1)

  8. #38
    Player
    JowyAtreides's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    300
    Character
    Jowy Khah
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    This is why I suggested lowered MP costs.
    It would compliment Ewer thematically, fit with the 'more energy' symbolism of the Spire, would serve all jobs as TP is getting merged into MP, and it wouldn't be redundant to Ewer as one recovers MP while the other prevents it's loss. You'd use Ewer when you were low, and Spire when you weren't, or at the very least you wouldn't use it any less than the current Spire.
    I hope this happens. Best idea I've seen yet.
    (0)

  9. #39
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    With MP and TP merging, being able to lower MP costs could be very beneficial. Allowing jobs to fit more AoE skills into their rotation, etc.

    Take Dark Arts for example. Ewer is useless to DRK's because they have no MP regen, but lowered MP costs could mean more Dark Arts and more DPS.
    (0)

  10. #40
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Seraphor View Post
    This is why I suggested lowered MP costs.
    It would compliment Ewer thematically, fit with the 'more energy' symbolism of the Spire, would serve all jobs as TP is getting merged into MP, and it wouldn't be redundant to Ewer as one recovers MP while the other prevents it's loss. You'd use Ewer when you were low, and Spire when you weren't, or at the very least you wouldn't use it any less than the current Spire.
    Original Ewer/Spire used to be reduced MP/TP costs back when AST first released. They changed that to MP/TP refresh very early on, though.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

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