Quote Originally Posted by CelestaRosa View Post
tired getting idiots in duty finder run full dungeons sword oath under-geared dont pop any cooldown downs pull up 10-20 monsters and expect you to heal them. this needs be punished this need to stop. this is problem i feel you created
Just to be clear, punishing this won't cure bad play.

If you lock that bad Duty Finder tank into tank stance and boost boss/mob damage to force defensive play, those players still won't use cooldowns, they'll still pull too much, they'll contribute almost no damage and in short will still be a nightmare to run with.

I agree tanks could have reason to utlize their defensive toolkit more and dislike how dps stance locks you out of part of that toolkit. But the answer isn't ripping their damage off them. This creates a greatly simplified tank and makes the role extremely dull once you've got mitigation down or overgear the content. The focus is a bit high on tank dps in endgame, but I personally like the idea of a role that manages emnity, mitigation and has the potential to contribute damage. It means playing extremely well is rewarded and makes you very valuable to a group. Rather than being a punching bag where player ability doesn't matter beyond pressing your defensive cd's.