Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26
  1. #21
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by BlackomegaKingofwaffles View Post
    This is one hell of a necro bump how do you manage to find these old threads.
    its his own thread, so i guess he likes the sound of his own voice :P
    (0)

  2. #22
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Runkman View Post
    The raise animation looks the same as the cure animation to me.... could be just me though.
    It is just you, the 2 animations are totally different '>.>
    (0)

  3. #23
    Player
    Runkman's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Bacon Jam
    World
    Cactuar
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Alcide View Post
    It is just you, the 2 animations are totally different '>.>
    Maybe not. I know Raise does the swirly vortex of life and cure... I don't really pay attention to.
    (0)

  4. #24
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Amineri View Post
    Currently there appears to be a one minute time limit in which the person Raised needs to accept. With no animation, and no feedback as to when the timer expires, tactical decisions are made much more difficult.
    You do get a massive pop-up on screen telling you that you have a raise to accept now.
    (0)

  5. #25
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    also i like that they added in the light/bubbles when casting Con spells....but did they really need to just color it red and call it a day for the THM ones? Come one SE....you made it different in FFXI a decade ago...is it really that hard?
    (0)

  6. #26
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zanfire View Post
    also i like that they added in the light/bubbles when casting Con spells....but did they really need to just color it red and call it a day for the THM ones? Come one SE....you made it different in FFXI a decade ago...is it really that hard?
    The color bubbles seem to be related to the elemental base of the spell.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

Page 3 of 3 FirstFirst 1 2 3