Quote Originally Posted by Jandor View Post
I'm also iffy on giving commands through your own abilities, the pet switching to AoE when you do would be ok but in general I prefer to give proper commands.
The general idea is to make the main "Filler" skills be used via your own abilities.

Meanwhile, other skills, such as the Carbuncle's CC/Utility skills being used as its own skill.

Though, for the Demi's I've not (Yet) added any non-filler skill outside of their Enkindle moves. Though, I'm still considering a change to Enkindle so as to make it so that you can more freely decide to Enkindle on all your Demi's... Perhaps if it was made a Deathflare style "Finisher" for the summon duration...

But generally, the things that will be auto-cast while you're spamming your rotation, are just the things that you'd never command your pet to use anyway.

Quote Originally Posted by Grimoire-M View Post
Not because I dislike Carbuncles, but because this progression directly conflicts with the ARR and HW summoner quest lines.
I guess you missed literally the first 2 points in the original post...

Quote Originally Posted by Grimoire-M View Post
The direct hit buff on Ifrit is also problematic.
True... I went back and re-implemented Radiant Shield. It's possible that Ruby Carbuncle could also take a slight potency hit or Emerald get a potency buff too, given that Ruby is designed in a way to proc more Ruin IV's.

Quote Originally Posted by Grimoire-M View Post
Beyond that I wonder about filler and the aetherflow lockouts still as they weren’t addressed but given you’re trying to emulate Bahamut I assume that’s the intent. I do agree that the pets need distinct filler, so some idea of what you had in mind after the DWT window would be appreciated too.
Outside of the DWT window... It'd play the exact same way as it does now.

Which is the point of how I've addressed things, which is to make overall gameplay remain similar, but just more "Summoner" themed.

Any further changes to Summoner, would be independent of this suggestion - Such as adding in new skills that work off your summon, altering the DoTs in some way, adding new skills to use in between Ruin spam etc.

These things can always be addressed in standard gameplay designs (Such as level 70-80 skills and 5.0 combat system rework)

Outside of this fact, there is one other change to "DWT" windows, which is well, the reworked DWT itself. As an independent CD with CDR from Ruin IV procs... It would be something to manage.

I might perhaps try and put some more thought into its mechanical function to make it a more interesting maintenance buff (Sort of like how Blood of the Dragon and Huton are maintained through gameplay rather than just re-applying the CD skill) - Perhaps with more emphasis on working with your summon(s)