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  1. #1
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Surplus would be nice if removed, adding a system that mimics FF11's chain feature would be encouraging for the "non-casual" player base. Allowing the player base to enjoy the game with out limiting their progress.

    Even if they lowered the SP gained outside of Leves, then implemented the chain feature to increase the amount of SP gained. this would be slightly more rewarding then say... being held back if you play to much (Grind SP)

    Would also encourage group play and faster kills, I for one enjoyed trying hard to get that higher chain number
    (0)

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Shadowskill View Post
    Surplus would be nice if removed, adding a system that mimics FF11's chain feature would be encouraging for the "non-casual" player base. Allowing the player base to enjoy the game with out limiting their progress.

    Even if they lowered the SP gained outside of Leves, then implemented the chain feature to increase the amount of SP gained. this would be slightly more rewarding then say... being held back if you play to much (Grind SP)

    Would also encourage group play and faster kills, I for one enjoyed trying hard to get that higher chain number

    Since they changed Doblyn/Coblyn HP amounts, people have been grouping more, but you're still completely right.

    There needs to be more incentive to group up with others. It's just a hard issue to balance because they seem to want to satisfy solo players as well. Personally, I love solo play, but I also understand that this is a MMO and you really need to side with the group play mentality. What is the point in playing online when you're not interested in experiencing it with others?

    Anyway, XP chains are a magnificent feature and a system like this would fare well with the current system. However, then you have to consider how the system is going to change in a few months though all the battle, class, armory changes. Maybe it would be healthy to wait a little longer and see what happens.
    (0)

  3. #3
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Shadowskill View Post
    Surplus would be nice if removed, adding a system that mimics FF11's chain feature would be encouraging for the "non-casual" player base. Allowing the player base to enjoy the game with out limiting their progress.

    Even if they lowered the SP gained outside of Leves, then implemented the chain feature to increase the amount of SP gained. this would be slightly more rewarding then say... being held back if you play to much (Grind SP)

    Would also encourage group play and faster kills, I for one enjoyed trying hard to get that higher chain number
    I would be fine with the removal of surplus if a feature like this was added. Otherwise I would fully expect them to raise the SP/exp requirement for rank/leveling. Even if you level 1 class with surplus we get to cap way too fast. I think people just don't see it that way because the games so boring it seems like it's taking forever.
    (0)