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  1. #51
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    454
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Divinemights View Post
    I am not sure why people keep referring to Feast
    Feast is what currently balances jobs in PvP. In Feast there are way less players in teams and even there healers die VERY easily if players know what to do. Why would the job have to be weakened in a mode where there is 8-24 players in 1 team? Someone pointed it well out earlier that its not healing problem. The dps jobs which have stuns/silences in their abilities can 1v1 healers but sadly not every job has access to these abilities :/
    (6)

  2. #52
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    I am a PvP healer main since ARR and, in my opinion, HW healing was better than SB healing.
    Back then, you could easily kill bad healers.
    However it was better for healers too, as there were far more tools to create a skill-gap between good and bad healers, so it felt rewarding for healers in HW PvP when you did maximize your abilities, and win against teams with worse healers.
    Now it's just... Who has better latency for the clunky heals.

    The roles in PvP have been simplified too much, so it feels worse for everyone. Every class just feels like it has tools missing that they had in HW, and it just doesn't feel nice.
    (3)
    Last edited by NessaWyvern; 04-26-2019 at 12:04 PM.

  3. #53
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NessaWyvern View Post
    I am a PvP healer main since ARR and, in my opinion, HW healing was better than SB healing.
    Back then, you could easily kill bad healers.
    However it was better for healers too, as there were far more tools to create a skill-gap between good and bad healers, so it felt rewarding for healers in HW PvP when you did maximize your abilities, and win against teams with worse healers.
    Now it's just... Who has better latency for the clunky heals.

    The roles in PvP have been simplified too much, so it feels worse for everyone. Every class just feels like it has tools missing that they had in HW, and it just doesn't feel nice.
    I miss the area effect skills, honestly. It felt nice to be able to try to exercise area control, instead of just running circles around a wall for evasion.

    And all in all, spamming a single target heal might work for something actiony like overwatch or monster hunter: world, but in FF14 with its tab target nature, it gets to be pretty dull...
    (2)

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