Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 50
  1. #11
    Player
    Emiin's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    29
    Character
    Emiin Vanih
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by kidalutz View Post
    They'd have to increase Enmity again if that was the case so the DPS wasnt able to RIP aggro because tank wasnt doing enough damage to keep things pissed at them.
    Certainly. I would assume that the two would be mutually changed should that be the case. Either adopt the WoW design where threat is a nonissue, or make threat somehow more interesting a play. Currently, it is a nonissue if done correctly, with teamwork.
    (0)

  2. #12
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    TL;DR: WoW's tanks play like "this" and I think FFXIV's tanks should also play like "this." kthx
    (4)

  3. #13
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    Personally I enjoy contributing to dps as a tank and find it something to strive to get better at (doing better damage).

    If all the tank role was, was just being there to hold aggro and press the occasional cd to stop dying to a buster, then I’d find playing tank much less attractive and may not play it.
    (0)

  4. #14
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,357
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I'm fine with the mitigation tools we have now. I am hoping for more damage moves. Really hoping for more damage moves that come with additional enmity generation.
    (1)

  5. #15
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by kidalutz View Post
    They'd have to increase Enmity again if that was the case so the DPS wasnt able to RIP aggro because tank wasnt doing enough damage to keep things pissed at them.
    Yeah, if only they had things like Extra Threat generation on weaponskills and a stance, or something.
    (2)

  6. #16
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,203
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    So let's say we take OP's ideas and implement them, the ideology would need to be extended to healers because just like tanks they have their own responsibilities therefore unless they are DPS, they shouldn't be dealing damage at all. See now that isn't going to work because unless the combat system is completely revamped so that tanks HAVE to stay in tank stance more often or healers HAVE to constantly be healing, then players are going to find the jobs quite boring with all the downtime, dealing damage offers contribution more than doing nothing.

    tired getting idiots in duty finder run full dungeons sword oath under-geared dont pop any cooldown downs pull up 10-20 monsters and expect you to heal them. this needs be punished this need to stop.
    You can get idiots on every job out there not just tanks.
    (2)

  7. #17
    Player
    CelestaRosa's Avatar
    Join Date
    Mar 2019
    Posts
    102
    Character
    Celestria Rosa
    World
    Leviathan
    Main Class
    White Mage Lv 74
    what you say is true that you find these idiots. their is huge difference.

    when dps acts like idiot sure boss takes longer to kill. healer can raise or caster dps. but when tank acts like idiot they kill the whole team. and instead saying "Im sorry i pulled too much" they look at their blame them for their terrible decisions as a tank. this was their fault team wiped. lack of paying attention. looking at their party gear and making propar choices that make party enjoyable for everyone. not just themselfs. selfish this isn't then type of job for you

    these people don't understand concept if your tanking you have/shared responsability with the healer. keep and protect your team keep them alive. ive seen more and more tanks throw this responsibility aside just to do more damage this is unacceptable. borderline trolly. should be dealt with

    when call them selfish cause their play-style is selfish mean other day saw tank let healer have aggro cause hes like to do damage. then turn around blame healer for dieing. seriously?

    this is type generation of tanks we having 22% really good tanks 88% complete garbage and the skill we get support the ones that are garbage

    not only that have fast que. course you don't understand how dps have long queue. and get captain retard tanking for you. when tried help them. they get toxic clearly they don't need any help cause in their best tank in world but in reality their awful.

    theirs lot things started this - 1-60 leveling boost - now we have people doing omega don't even know what limit break is. this biggiest mistake SE ever did cause now we got players never experenced their class learned about them at our level trying. giving all tanks and healers ability to cut or reduce their aggro. not giving taanks ability cap close aoe stun. stuns not working on bosses stuns not working on some monsters. stuns dimishing returns shared with whole party but if they do that then have problems with stun locking bosses
    (0)

  8. #18
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kabooa View Post
    Yeah, if only they had things like Extra Threat generation on weaponskills and a stance, or something.
    Uh huh yup because you know nobody would get pissy when the tank never left sheild stance just so they could keep aggro if they hit for 2/3rds less damage yup alright.. moving on.
    (1)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  9. #19
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    When I see a new thread by you, it brightens up my day for all the wrong reasons.
    (9)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #20
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by CelestaRosa View Post
    when dps acts like idiot sure boss takes longer to kill. healer can raise or caster dps. but when tank acts like idiot they kill the whole team. and instead saying "Im sorry i pulled too much" they look at their blame them for their terrible decisions as a tank. this was their fault team wiped. lack of paying attention. looking at their party gear and making propar choices that make party enjoyable for everyone. not just themselfs. selfish this isn't then type of job for you
    I like how you conveniently missed out idiot healers.

    Also, in content that matters, idiot DPS means bosses hit Enrage timer and kills everyone.

    Idiot healers cause tons of wipes, because even a Tank who's playing super defensively can't get through content with no heals.

    It's also interesting that you point out "Making proper choices that make party enjoyable for everyone" and then proceed to discount the effect of idiot DPS. Personally, I don't find it enjoyable to need to take 60+ minutes to clear a 50/60 Dungeon Roulette. But such things can happen when DPS are idiots. When Healers are idiots. Or even when Tanks are idiots.

    In short, idiots are not fun to deal with, irregardless of what role they are playing.

    Ruining the fun for not-idiots to try and cater for idiots has been a running theme for Tanks in MMO's. Which has done nothing to actually help people actually play the role and most importantly, play the role properly.

    Even if you DID make Tanks only have a single stance and made them have only enmity combo's... Idiots will still find a way to not use them or to pull too much and never use CD's. Since, idiots always find a way to transcend stupidity and reach the levels of advanced stupid.
    (2)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast