Current engine is fine for 5 years ago. It's crap by current engine standards.You people are just setting yourself up for disappointing. The current engine needs some tweaking for the PC perhaps. But the engine for the most part is fine. Also, remember that SE is a first and for most a console developer. That is their primary platforms of expertise. Expect any engine to target that platform first.
When FFXIV was first unveiled and people saw the the Crystal Tools engine running on a PC, they expected it to be built for the PC. It was not. In any case by the time 2.0 comes out PC graphic hardware will be better suited to handle the game. This is what happened with FFXI.
I really think SE should focus on what it knows best.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
It was outdated from the day they started working on it.
Watch this video and compare what they can do for environments, lighting against what we have now in 14.
Seriously, have you noticed how almos nothing casts shadows and how lamps aren't real light sources? That's was pathetic even several years ago.
Edit: By the way, those awesome looking forest/jungle environments in Crysis, my PC runs those better than this flat game, so it's not a matter of hardware.
My pleasure.
Last edited by Ilean; 12-25-2011 at 06:54 AM.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
You are submitting a video of a bunch of still images of other games for comparison? 4 real? Do you actually play this game? Do you understand the difference between pre-rendered shadows and real-time shadows? How many triangles do you think make up a single player character versus a bunch of foliage?It was outdated from the day they started working on it.
Watch this video and compare what they can do for environments, lighting against what we have now in 14.
Seriously, have you noticed how almos nothing casts shadows and how lamps aren't real light sources? That's was pathetic even several years ago.
Edit: By the way, those awesome looking forest/jungle environments in Crysis, my PC runs those better than this flat game, so it's not a matter of hardware.
Well two can play at this game...
http://db.tt/wfNqSOPS
http://db.tt/Ys2WwM4a
http://db.tt/3SYgNRI0
http://db.tt/vGGDvAUc
http://db.tt/AdCLsnH2
http://db.tt/0Z6umLcv
Now what you may notice from this images is that the artistic style is VERY different from the still frames you submitted. Indeed a major difference is the texture detail...
I have Crysis, UT3, and FFXIV. And I know enough NOT to directly compare these games since each Engine is Unique and can not be compared directly.1) If you don't like still images go find videos yourself, there are so many out there, I simply picked one where you could see cryengine and unreal engine side by side.
Last edited by Laraul; 12-25-2011 at 02:16 PM.
lolYou are submitting a video of a bunch of still images of other games for comparison? 4 real? Do you actually play this game? Do you understand the difference between pre-rendered shadows and real-time shadows? How many triangles do you think make up a single player character versus a bunch of foliage?
You are just clueless.
1) If you don't like still images go find videos yourself, there are so many out there, I simply picked one where you could see cryengine and unreal engine side by side.
2) You know those still images are being rendered real time by their respective game engines. Not sure what prerendered shadows have to do with anything.
3) Just lol. Wanna go into character polycount? Because if you knew as much as you pretend to you would know that models are created at 100x the polycount and then are stripped down, normal maps generated, etc., in order to get versions that are better suited for real time rendering by the game engine. The fact that player models are high polycount says nothing about the engine, but the fact that reasonably powerful PCs choke when there are more than a few player characters on screen speaks quite bad of it.
But sure, you and lolwhiteknight go ahead and keep on defending a crappy engine with no dynamic light sources, barely any shadowing, fake water reflections, that their creators deemed just FUBAR and decided to build a new one from the ground up.
lol!
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk



Lot's of people still don't seem to know what the CT is or was for -- It does what even the Unreal Engine started to introduce in recent updates (past 2 years.) It wasn't designed as a full on game Engine, it was designed as a supplementary tool more than anything.
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