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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    What I'd like to see most:

    * Dragonfire Dive being added to the job. Meaning that it gets boosted by Blood of the Dragon and grants Dive Ready like Jump and Spineshatter Dive.

    * All Dives reworked, so that they take you to your target. But with a second use of the skill, they allow you to jump back to where you originally dove from. Allowing Jump to be used for mobility without resetting you as well as adding additional flexibility to SSD and DFD.

    * Max Timer for Blood of the Dragon increased to 60s. (So when you're comboing consistently you'll build up to 60s max instead of being stuck at 30s max)

    * Blood of the Dragon adds 20s to your current timer, rather than setting you to 20s. Meaning you can use it as a way to bolster your remaining time during untargetable phases outside of just waiting for 1s then popping it and hoping the boss is back before it runs out and you lose your stacks.

    * Remove Heavy Thrust (Since it's ironic that they removed all the DoTs that were just independent buttons that you pressed to refresh every 30s but kept Heavy Thrust as a independent buff button you press refresh every 30s...) add in a 6th action in the combo that becomes available after using both Fang and Claw + Wheeling Thrust (In whatever order) which also increases BotD timer. Increase Disembowl/Chaos Thrust debuff timers by 3s to compensate for the extra action usage.

    * A new Dive skill. With a 90s CD. Since, we're getting a Bunny race. We need more hops. So it would be cool to have a 30s, 60s, 90s and 120s Dive. More hops = best hops.
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kalise View Post

    * All Dives reworked, so that they take you to your target. But with a second use of the skill, they allow you to jump back to where you originally dove from. Allowing Jump to be used for mobility without resetting you as well as adding additional flexibility to SSD and DFD.

    * A new Dive skill. With a 90s CD. Since, we're getting a Bunny race. We need more hops. So it would be cool to have a 30s, 60s, 90s and 120s Dive. More hops = best hops.
    That would be really cool, but hopefully they can make it queue-able while in animation so it is perfectly smooth like before (if you wanted to back to location).

    Also I'd love to see more jumps lol, more best good hops, we need additional hops. :3. Perhaps a jump that even puts you very high into the air and begins a casting bar, you can move while in air to stop the casting and plummet back down to the ground with damage based on casting duration (there would be a maximum, like ~3+). Also while in air you could use the ability to retarget another enemy (casting bar would not be canceled).

    Not sure how long time dragoon fans feel but I think it could be nice if while jumping you gain a defense boost, nothing tanky but something helpful and then could also be used to reduce damage you receive in a fight. If room wide damage was coming just hop during the attack to reduce damage by some %.

    Quote Originally Posted by Jonnycbad View Post
    Holy Breath: Deals 120 damage in a cone and deals damage over time. DoT potency: 50, duration 20 seconds. While under Blood of the Dragon/Life of the Dragon/Soul of the Dragon: DoT Critical Hits procs "Dive Ready".
    Not sure about it being holy but breath attacks could be quite neat addition . Maybe at the end of the animation they can catch their spear on fire, each hit from the flaming spear causes the DoT to last an additional second or something .
    (0)
    Last edited by Shougun; 04-23-2019 at 01:43 AM.