
Originally Posted by
Llugen
About the job gauge, I think that there is a perfect opportunity for them to add stacked Firestarters and Thunderclouds on the job gauge. That way you can save them up and then use them just like the Umbral Hearts are used. Or if you will, could work similar to pitch perfect where using the Thundercloud/Firestarter with 3 stacks means it does increased damage. However, I don't really think the job needs to juggle any more timers than it already does, so I would probably be against something like an Astral Heart. Sooner, I want an AoE spell that grants a single Umbral Heart so you don't have to be bothered casting Blizzard IV in a massive mob (Freeze is a great candidate for this).
Also a good thing to keep in mind is that they do NOT want the game/classes to be extremely complex. I don't think anyone can argue that BLM is probably one of the most brain-dead jobs in the game rotation-wise, it's true, but that is another thing to keep in mind when suggesting rotation/skill changes.
On this note, for the love of god do not give us something that has an 8 second cast time, no matter how powerful it is. That would be torture not only because dodging aoes would cut its value extremely hard but also because it's just not compelling gameplay to press one button and then sit there for 8 seconds while something casts, no matter how big the 'splosion is.
After using Bloodbath in Eureka it would be hella fun to have necrogenesis for that purpose, but I feel like that would be better suited to being on SMN since they currently are the only job in the game that has no self recovery/defense tool (discounting Drain of course).
I desperately want to see Fire I removed from the main rotation. It is appalling that we are level 70, have enhanced enochian and all these powerful spells, yet we still have to rely on the level 4 dinky little spark that flies from our staff to keep up our rotation. Absolutely appalling. If my suggestion regarding Firestarter being granted after using all three Umbral Hearts before refreshing Astral were implemented, that would solve removoing Fire I from the rotation so long as you didn't have to do any really crazy movement.