Quote Originally Posted by Lilseph View Post
I personally believe that a competent tank is the one that will most likely set the pace.

I've been playing tank since 2.0 and I've been pulling even the walls and I rarely had an issue. Having all jobs to level 70, I know for certain that every job can help with the AoE. Some less than others but when said DPS read their tooltips, they will know how to execute it effectively. By no means that requires top notch optimization or savage level of performance, as AoE rotations are easier to pull than single target rotations. In my opinion "Action economy" is better in big pulls as you are using your cooldowns to damage a higher number of targets within its active window, as well as your consumable resources (TP/MP), mitigation skills and invulns (Yes, Hallowed Grounds and Living Dead ARE cooldowns, not emergency cooldowns). As some poster above mentioned, this is not an issue in level 50; 60 and 70 content. Leveling is debatable. I don't know which content they were running but I guess it's pointless based on what this debate is aimed at...

With that being said... *IF* ANY player/job gets paired up with a majority of people wanting to play in a certain way: They can either adapt, leave or get kicked. Either a competent/great players getting paired up with underperformers or the underperformer getting paired up with competent/great players. Underperformers don't have a free pass because it's DF, same with the opposite party. The run will proceed based on what the majority wants. No one is more entitled than the other.
your saying majority is entitled to steal the time of the other player based on whatever arbitrary decision they like.