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  1. #51
    Player
    Alucard135's Avatar
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    Mar 2017
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    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GenericMagus View Post
    Nice strawman. No, because you know why? It's not a time-sensitive event. Ixion will always be apart of the game. It won't suddenly just disappear, so there is no cause for concern. There is no worry about not making it and missing the event. It's not an anniversary event that celebrates 5 years of FFXIV, meant to represent the best of FFXIV and what it offers.

    Also, it's still game design that has to be considered. The 2 ways of playing Pagos was FATE train or Mob chain, one's boring with lots of waiting, the other is to try and kill as many mobs as possible. FFXIV combat system is not designed for DPSing as fast as possible on damage sponge mobs.

    And before you say, I completely abandoned Eureka, that's not content I support.
    I didn't say anything about the anniversary that you somehow decided to stay 16hrs for. But again, that's on you.

    As for Pagos, I did a mix of both on release week and so many did and we're just fine. It's not either/or. It's like now we have to have a tutorial included on how to play Eureka lol.
    (0)

  2. #52
    Player
    GenericMagus's Avatar
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    Aug 2014
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    Limsa Lominsa
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    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Alucard135 View Post
    I didn't say anything about the anniversary that you somehow decided to stay 16hrs for. But again, that's on you.

    As for Pagos, I did a mix of both on release week and so many did and we're just fine. It's not either/or. It's like now we have to have a tutorial included on how to play Eureka lol.
    Then what's with the reference to Ixion as a comparison then? You made a comparison example but you don't understand the context.

    I didn't say either the 2 were mutually exclusive, but those were literally the 2 ways to grind and level up in Pagos. Only 2. Boring content that's the worst aspects of FFXIV overworld.
    (2)

  3. #53
    Player
    Alucard135's Avatar
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    Mar 2017
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    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The comparison was in regards to the player doing something so extreme, that they caused self injuries to themselves. You don't have to stay awake for Ixion for 72hrs, but suddenly you decided to do that. You don't have to chain mobs for 3hrs in Pagos, but you suddenly decided to do that. Just because one method is boring, doesn't mean you must do the other one till you harm yourself. What happened to common sense these days?
    (5)

  4. #54
    Player
    GenericMagus's Avatar
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    Aug 2014
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    Generika Nameius
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    Zodiark
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    Marauder Lv 90
    If you make a person feel like they have to do it then they will do it. People like to go for the most efficient methods, and so those must be considered when designing content.

    You're almost saying that it's incredibly deterministic, that the person has no control because of extraneous things. It's no justification for the poor content that SE shelves out. If the game requires you to fight a boss for 18 hours to win, would you blame the person or the creator of the boss?
    (0)

  5. #55
    Player
    Alucard135's Avatar
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    Mar 2017
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    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GenericMagus View Post
    If you make a person feel like they have to do it then they will do it. People like to go for the most efficient methods, and so those must be considered when designing content.

    You're almost saying that it's incredibly deterministic, that the person has no control because of extraneous things. It's no justification for the poor content that SE shelves out. If the game requires you to fight a boss for 18 hours to win, would you blame the person or the creator of the boss?
    Nope, we're not bots. Are you saying you're going to gather 24hrs non stop because that's the most efficient way to get things done? I finished all 4 zones of Eureka without having to chain like a mad man. Why is my method wrong now?. There's a difference between a content that required you to do a fight for 18hrs like how AV and PW were designed, and a content that you can easily get things done even without playing for 18hrs non stop. So far I have yet to see anything that requires you to grind non stop for hrs in FFXIV
    (4)

  6. #56
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,551
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    In regards to people hurting their hands, when Pagos first launched SE didn't want people doing the fate train like Anemos so they made NMs give a pittance. Chaining mobs in groups of close levels was the only way to progress. And the experience could be brutal, since the chain would start dropping very quickly. Groups had to continuously pull until the chain reset at 30 for a break. Even as a healer I found these groups very uncomfortable. There was barely a second to think or stretch your fingers.
    (7)

  7. #57
    Player
    Nestama's Avatar
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    Aug 2013
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    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by TaleraRistain View Post
    In regards to people hurting their hands, when Pagos first launched SE didn't want people doing the fate train like Anemos so they made NMs give a pittance. Chaining mobs in groups of close levels was the only way to progress. And the experience could be brutal, since the chain would start dropping very quickly. Groups had to continuously pull until the chain reset at 30 for a break. Even as a healer I found these groups very uncomfortable. There was barely a second to think or stretch your fingers.
    I think that's just a rumour started by players. From what I can vaguely recall from an interview some months ago, I think it was said that Pagos was in the works before Anemos was released. So they didn't have any feedback or whatever when making the trash that is Pagos.

    That's why Pyros and Hydatos are way better.
    (2)

  8. #58
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by GenericMagus View Post
    Nice strawman. No, because you know why? It's not a time-sensitive event. Ixion will always be apart of the game. It won't suddenly just disappear, so there is no cause for concern. There is no worry about not making it and missing the event. It's not an anniversary event that celebrates 5 years of FFXIV, meant to represent the best of FFXIV and what it offers.

    Also, it's still game design that has to be considered. The 2 ways of playing Pagos was FATE train or Mob chain, one's boring with lots of waiting, the other is to try and kill as many mobs as possible. FFXIV combat system is not designed for DPSing as fast as possible on damage sponge mobs.

    And before you say, I completely abandoned Eureka, that's not content I support.
    actually, ffxiv is designed for dpsing mobs as fast as possible, thats literally the point of most of the content. Get to X boss and dps as much as you can. And you dont like fates, or apparently dpsing monsters, thats fine. Others liked eureka, go do something else. Everything in the game is not designed for the same exact people. You like 4 mans and 8 mans? fine go do it, they are still there. Eureka was exploration, knowledge and grind. Its a different type of content than the single path dungeon, which is essentially hall-room fight everything you see.
    (2)

  9. #59
    Player
    GenericMagus's Avatar
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    Aug 2014
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    Limsa Lominsa
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    Generika Nameius
    World
    Zodiark
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    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    actually, ffxiv is designed for dpsing mobs as fast as possible, thats literally the point of most of the content. Get to X boss and dps as much as you can. And you dont like fates, or apparently dpsing monsters, thats fine. Others liked eureka, go do something else. Everything in the game is not designed for the same exact people. You like 4 mans and 8 mans? fine go do it, they are still there. Eureka was exploration, knowledge and grind. Its a different type of content than the single path dungeon, which is essentially hall-room fight everything you see.
    I never said I disliked the combat otherwise I wouldn't be playing, and I already said I dropped Eureka so hard I haven't been in there since Pagos was released.

    It's the same FATE grind and mob chain we been having always, that's not new, and here is no exploration first time because of how tight the zones are, it's not like RuneScape or hell, FFXI which did exploration far better.

    If the content wasn't designed for everyone maybe it shouldn't of been a massive selling point of SB.
    (0)

  10. #60
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by GenericMagus View Post
    I never said I disliked the combat otherwise I wouldn't be playing, and I already said I dropped Eureka so hard I haven't been in there since Pagos was released.

    It's the same FATE grind and mob chain we been having always, that's not new, and here is no exploration first time because of how tight the zones are, it's not like RuneScape or hell, FFXI which did exploration far better.

    If the content wasn't designed for everyone maybe it shouldn't of been a massive selling point of SB.
    it wasnt? it was just one feature among many for the expansion.

    for people who like regular ffxiv, they reaease a bunch of new dungeons and raids and new jobs. Eureka is for those looking for a different game mode.

    As to you comparing eureka to ffxi or runescape, thats ridiculous, it not going to equal an entire game, its one small game mode, 3-4 maps released over like a year.

    compared to a dungeon there is exploration, enemy variety, more bosses (fates) no set paths, situational changes (night enemies, elementals, mutations, adaptations) danger (deleveling) and tactical stealth. Later on you get logos for new abilities. Its just way more engaging and repeatable than most dungeons to me. Hate it if you want, but overall it comes together to be something different. It was some of the most entertaining content i played in the last two expansions.
    (2)

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