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  1. #91
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hustensaft View Post

    People should understand that savage healer performance is something that does matter overall very little. The vast majority of content, either dungeons or your generic alliance raid and normal dungeons (let's be honest, that your partner there is just dpsing is quite frequent) has to be healed alone, and every healer needs to be capable of doing so.
    Normal eight man content can require both healers healing as well. That does not have to the domain of savage only. That will require moving the scale towards more healing and less dpsing on a healers part.
    (0)

  2. #92
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    WHM throw rocks like a boss.
    (0)

  3. #93
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    I think we should all be assuming the same position, the space in movement where dogeza worship and self-ass-kiss are possibilities... May's Combat Update is basically hinging on what happens to healers.
    (0)

  4. #94
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Feidam View Post
    Don’t forget all the interviews done. Balance here also means the way the healers were fundamentally created. The heals vs shield dichotomy. They do not like the way that played out and want to fix it first. I’m viewing this a potentially good thing.
    Yes but you could say the same about the tank situation either you have group support or you don’t and no one takes you. Same with the shield situation no one takes Astro/whm together because it’s bad. That’s the reason you never see drk/pld you could argue the same way. Both sides are flawed so bad if it is drk or whm.
    (0)

  5. #95
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OcieKo View Post
    I think we should all be assuming the same position, the space in movement where dogeza worship and self-ass-kiss are possibilities... May's Combat Update is basically hinging on what happens to healers.
    More or less yes but if they fukk up healer balancing bad there is no reason to come back to it and atleast tanks have a new job if it goes south so it is t that bad of a thing. Try find good healer as a new static in this game. It’s almost impossible and takes a lot of nerves . I whas a main this and last raid tier and it whas fun (well hw Astro whas Bad until the end but still u had a new job were you could look forward for good buffs) I’m going to tank because I’m so feed up that there is no new healer job but a range dps Job when mch isn’t even fixed and fun to play. And then blame it on balancing shield healer like really ? That’s bullshit and we all know it.
    (0)

  6. #96
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Feidam View Post
    Normal eight man content can require both healers healing as well. That does not have to the domain of savage only. That will require moving the scale towards more healing and less dpsing on a healers part.
    How do you achieve that without increasing the number of wipes caused by insufficient healing output, which is arguably the type of wipes that is the most frustrating for everyone?
    (0)

  7. #97
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fyce View Post
    How do you achieve that without increasing the number of wipes caused by insufficient healing output, which is arguably the type of wipes that is the most frustrating for everyone?
    Make the dps Check way more easy and the dmg the raid takes way more frequently. Isn’t the best way to do it but it will force people to heal. I’m not a fun of the be at all 100 % health or die mechanics aka god kefka or exdeath but making healer mechanics different and fun instead of heal or die. Timed heals or you have a fight we’re you don’t heal the raid but give them a shield instead for long parts of a fight like wow malkorok had. There are ways to make healing fun and challenging
    (0)

  8. #98
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mortex View Post
    Make the dps Check way more easy and the dmg the raid takes way more frequently. Isn’t the best way to do it but it will force people to heal. I’m not a fun of the be at all 100 % health or die mechanics aka god kefka or exdeath but making healer mechanics different and fun instead of heal or die. Timed heals or you have a fight we’re you don’t heal the raid but give them a shield instead for long parts of a fight like wow malkorok had. There are ways to make healing fun and challenging
    The DPS checks are already easy enough. And still, your suggestion will increase the number of wipes due to healing failures. And that is not acceptable. Also, your suggestion doesn't make "healer mechanics different and fun". Throwing more Medica/Cure instead of a Stone is still pressing a GCD. The only difference is, with what you are suggesting, failing to press that GCD will result in a party wipe.

    My question still stands: how do you achieve that without increasing the wipe rate?
    (0)

  9. #99
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mortex View Post
    More or less yes but if they fukk up healer balancing bad there is no reason to come back to it and atleast tanks have a new job if it goes south so it is t that bad of a thing. Try find good healer as a new static in this game. It’s almost impossible and takes a lot of nerves . I whas a main this and last raid tier and it whas fun (well hw Astro whas Bad until the end but still u had a new job were you could look forward for good buffs) I’m going to tank because I’m so feed up that there is no new healer job but a range dps Job when mch isn’t even fixed and fun to play. And then blame it on balancing shield healer like really ? That’s bullshit and we all know it.
    They did not blame it on shield healing alone. The current dichotomy limits the ways they can design healers in their minds. And they want to fix this and this is why they did not add a new healer.
    (0)

  10. #100
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fyce View Post
    The DPS checks are already easy enough. And still, your suggestion will increase the number of wipes due to healing failures. And that is not acceptable. Also, your suggestion doesn't make "healer mechanics different and fun". Throwing more Medica/Cure instead of a Stone is still pressing a GCD. The only difference is, with what you are suggesting, failing to press that GCD will result in a party wipe.

    My question still stands: how do you achieve that without increasing the wipe rate?
    umm It’s the job of a healer to prevent the wipe by pressing that GCD. It’s what healers are there for. I see no problem with that.
    (0)

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