DPS being split into "Three types" isn't actually that true.
They're all just DPS.
When people make parties, they don't go around looking for 1 mDPS, 1 rDPS, 1 mage and 1 "Random" to make their parties.
They go with 4 different DPS. Often looking to optimize pDPS vs tDPS (So things like DRG/NIN/BRD have been standard for a while, with the 4th slot sometimes being MCH, sometimes being SAM, sometimes being SMN)
But really, any 4 DPS jobs will suffice for content. Certain mechanics will favour a particular DPS subrole, but it's still possible to clear with pretty much any set up.
MT vs OT as a division creates the notion that there HAS to be a MT and OT. Otherwise they wouldn't be designed in this manner, since it suggests that the "OT" designed tanks would be unsuitable for a MT role, or at least, notably less effective.
And if this division doesn't create this scenario where "OT" tanks can't MT... Then you've achieved nothing in this design except laid the foundations of imbalance between the 4 tanks and thus pushed people towards a specific meta pairing. Literally just doing the thing that people have been complaining about since HW.
The difference here is that switching from melee to ranged to magical isn't changing role. You're still a DPS. You still fill DPS spots in parties. You can still party with literally every other DPS job and you'll be fine.
Switching DPS jobs is just switching your playstyle.
Switching between a "MT" and "OT" tank would be switching your role, in many iterations of balancing the 2 to be designed specifically for one sub-role or another.
Except the part where no-one gives a damn about stances?
Where also, everyone will pretty much guaranteed find a way to cheese content without utilizing tank stances? Like they have been doing since forever?
Designing "MT" around being in a Tank stance is doomed to fail hard. Either OT's will rein supreme with their superior "DPS Stance" or "MT" will just run DPS stance 24/7 too and all your balancing will lead to another stale meta of everyone in DPS stances using DPS combo's but oh wait, Holmgang is rigged af and PLD has bunches of utility woo...
You already don't have copy/paste tank stances.
Nor do you need them.
Especially given that no-one really uses them anyway.
Like, as far as current encounters go, "Tank Stances" have literally no baring on tank balance at all (Despite WAR having the strongest defensive boost in tank stance due to access to Inner Beast)
The major things that cause balance issues are:
Total DPS output - Which is irrelevant to tank stances.
Tankbuster mitigation - Which is irrelevant to tank stances (Since everyone just pops CD's like Holmgang in DPS stance)
Utility skills - Which is irrelevant to tank stances.
Snap enmity - Which is somewhat relevant to tank stances (Mostly it's down to not the actual stance itself, but other abilities or lack thereof. WAR has Unchained which is really good. While PLD has no good oGCD burst enmity skill like Equilibrium/Plunge/Dark Passenger. Then it's the whole spending a GCD for PLD to change stance thing too)
Thus, there's no real reason that tanks can't all have vastly different stances that offer a multitude of different gameplay shifts, so long as the above mentioned 4 major points are balanced.
Just like you can mess with literally every part of a tanks kit as long as those four things are balanced. DPS rotations, CC skills, fluff damage mitigation etc.



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