Quote Originally Posted by Kurando View Post
Because the Armoire and FC chest don't hold as much information as the glamour dresser, and it's also much more unique to each player. Just think, a player has 200 pieces of varied glamour all dyed different compared to someone else. The armorie is pretty simple, any dyes or spirit bound status is removed for things you put in there and the FC chest is accessible by anyone (in the FC) so it's not so unique. You also cannot put untradable items in the FC chest, and Armoire stuff has a special flag.
Uh what?

There are major differences between data the armoire is storing and the data the glamour dresser is storing.

The armoire is storing only the item ID. And probably only as a boolean value (off or on) given the strict limits on armoire storage. The bizarre categories things are stored in lends weight to this type of design as well.

The dresser is more or less another inventory as far as item storage goes. It's stripping away things like spiritbond levels, condition, and variable stats. So we can call this a "limited" inventory for these purposes. When you put something in, its item ID is stored and (I think) so is the dye, but that's all. Then the plates take item ID and dye and apply glamour that way.

There's no reason you couldn't put a glamour dresser in a house. Just like there's no reason you can't have a retainer bell in there, or an FC chest (a structure that stores much more data than a dresser). SE didn't do it because they were paranoid about server loads from accessing multiple inventory systems in a variable environment. It probably would've been fine, but they opted not to until they were sure.

The glamour dresser system is VERY badly designed. Not even talking here about the number of plates or the restrictions on use. Just the overall design for the system is amateurish and looks like they rushed it out the door as quickly as they could instead of taking the time to do it right. The problem now is that if they want to improve it, what they really need to do is go back and fix that initial design and that's complicated now because now there's existing data they have to deal with.