lol a i just said heals are bad for pvps entertainment
2 i am a healer
3 or i could just avoid the trash pvp system like i already do lol
and 4. lol if anyone is the child its you thinking you are good at a pvp just because your scared to have a real combat system
okay name them?um plenty of games have great pvp without ppl healing lol maybe do research before you speak calling something stupid lol..
second i avoid pvp in both wow and xiv as often as i can y well two reasons
1. its not about skill on a individual its about lame teamwork bs
2. hiding behind others to win is cowardness and not true combat
and for ffxiv pvp isn't as aggressive as it should be it has this friendly rainbow lameness about it
thats generally the point of team based pvp, to work as a team as with other games with great pvp.
you've admitted you dont take part in it but try to offer advice on balance? yeah i have a right to call you stupid here with your arguments, you dont know what you're talking about, end of.
Can someone post the whm dps rotation please? I can't wait to hit the Ice.
lol, indeed balance everything around feast and its couple of dozens of players its really helping the pvp scene of this game xD.People need to realise that PvP is balanced around Feast, as it should be. PvP is balanced around the idea of you need to sync your largest hitting combo as both DPS (i.e. burst) along with appropriate CC from either a DPS or Tank. SE even gives you, the player, a method to easily communicate this to your teammates.
I'm going to make a pretty bold and very harsh claim, but if you do not participate in high level Feast games then you should not be commenting on PvP balance in this game.
ciao ciao
"couple of dozens", multiple leaderboards of 100 players + who knows how many who don't place top 100. Meanwhile Frontlines barely manages 72 players and Rival Wings is probably wasted developer resources at this point, given it'll never pop post-split.
Strange how we also see numerous player driven and developer driven events for Feast, yet straight up nothing for Frontlines or Rival Wings... OK Rival Wings has a discord aimed at simply getting it to pop, but Feast has the FRC, Chaos Showdown, Chaos Cup, Aether League, a World Cup? Probably more, I don't really keep up. Simply put, the Feast community seems much more tightly knit and willing to work together to enjoy the mode.
But yeah. Feast is the unpopular mode they shouldn't balance around. Perhaps if you want similar attention for Frontlines, you should mobilize the community as much as the Feast community has? IDK though, still seems kinda weird to me to balance around a casual large scale PvP mode instead of the competitive mode... That'd be like balancing PvE around FATEs instead of raids...
Now, what I think they should do, is simply adjust Frontlines. You don't need to balance Jobs around Frontlines, you just need to add something extra to it to help balance it out. Like what they've already done by adjusting melee/tank damage/damage taken. Ever since 4.0, I've figured Duty Actions could be implemented into PvP in some form, Eureka and Logos actions only helps solidify that concept IMO.
Last edited by Nalien; 04-09-2019 at 05:07 PM.
Why not balance everything around Feast? The mode that actually takes some skill/proper team play instead of People in Frontlines who zerg with 4 bards but hold their burst until someone is low so they can kill steal and think they are some MLG pros? Such skilful game play, I am in awe. I've seen some self-proclaimed "Pro PvPers" in Frontlines do exactly this, act like they are the biggest thing since sliced bread and then have Youtube accounts dedicated to shaming other Frontline players specifically. Lovely community btw.
Frontlines can have any balance it wants but people are still going to run BRD/MCH over a melee/tank. Because it's easy and brainless.
Let's just remove healers from the game entirely. We get the most hate from everyone in the game anyway, plus the devs themselves. All I ever hear is people complaining about healers, wanting us nerfed and on top of that, we get no new job in 6 years and 4 years of excuses about devs wanting to "work on balance."
No one wants to heal in PVP anyway and when someone reluctantly switches they get focused down first by any team with half a brain.
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