Quote Originally Posted by Jojoya View Post
Not really. The difference between the wards and instanced housing is the wards are always loaded and running even if there are no players present. Instanced content is loaded only when a player wants to enter it.

When people talk about more fully instanced housing, what they're asking for the exteriors of our plots to be joined to the interiors (which are already instanced). You would no longer be able to see what your neighbors have done with the exterior of their houses, being replaced by walls or some sort of backdrop to represent the neighboring houses. Exiting the instance of your house would put you back into a shared common area like a zone.

Instead of having 144 always loaded zones per server just for housing, SE could reduce it to 4 (one for each housing district). You could walk up to a plot and interact with a menu similar to the apartment menu to pick which house you which to visit. There would be far less of a drain on server resources that way.
Personally still wish for Wild Star (because then you can have a much larger customize-able area) but I want to defend/add to this point that not only does it require less places to be loaded up at once it also removes the restriction on small/medium/large and adds a lot to neighborhoods.

Meaning you've potentially just unlocked a lot of large houses for players, a lot.

Because everyone is on a shared ward space it means that a neighborhood would be MUCH MORE active, like... a lot more people lol. Also they could add some NPC preset houses for plots that are empty, stored client side. Such that the whole ward is never abandoned looking even if for whatever reason a server has no people on smalls anymore or something like that (but I think that would be unlikely for a long while).