Ozma wasn't a random encounter! You had to go far, far out of your way to fight him and are given a warning before the fight! It's not like I's Warmechs!
If you look only at the locations sure. Yeah, they put the final dungeon(s) from III in the game... but despite sharing locations and character names the story is a bit different. (Did you know that in III Amon isn't a brilliant aetherochemist responsible for cloning / reviving Xande from the dead? He's just a palette swap of Hein, the final opponent faced at the end of the game's Floating Continent arc who used dark magic to animate the Elder Tree and use it as a mobile fortress, christening it "Castle Hein." Hein's gimmick was switching his elemental weakness; Amon is just a random encounter in the Crystal Tower.)
Using broad strokes like that there's nothing original in Return to Ivalice... they swapped Tactics and XII's places in Ivalice's timelines, replaced the Archadian Empire with Garlemald, and gave us some companions to deliver infodumps before and after the raids. (New monster designs though! Some of them, anyway.)
They made some adaptations (such as making B'gamnan a Dalmascan fusilier instead of a sky pirate, giving the Garleans ancestral ties to Goug, and apparently giving Delita more overt nobility), but leaving out locations and monsters the story feels a bit more cut and paste to me than the Crystal Tower's did. (Might just be my distaste for Ivalice talking though.)