Quote Originally Posted by ZellosWilder View Post
I agree with OP, the concept of limited jobs is a terrible idea.

Blue Mage worked perfectly in FF11, it literally has the same system as it does in FF14 learn skills/spells from monsters and only a few from levelling. All they would need to do is balance out the job so it fits with the rest of the other jobs and not be too overpowered etc it worked in FF11 why can't they do the same for FF14?

I also have no motivation to lv BLU as is so it needs changing it's also just a waste of time adding anymore limited jobs like it, I rather not see them as I have zero interest in them.



11 is fundamentally a different design than 14. The type of ways blue messes with the 14s paradigms, would not be a problem in 11


1)14 expects all skills/abilities/powers of a job to come from leveling, and you can reasl\onably expect that most people of a certain level have the same tools. This is not the case in FF11 which had a much more varied system. Summoners, blue mages, Beastmasters had widely different skills sets based on what the player unlocked.


2)14 has an extremely narrow job system where every job breaks down in to tank/dps/healer. Which is pretty enforced. 11 has tons of hybrids, and jobs that can vary greatly based on equipment. I could tank on monk with a warrior subjob. Summoners would heal with whm subjobs. Beastmaster played alone. Ninja was dps or tank depending on how it geared.


3) Overall 11 had less rules, and less expectations for a party, you could play with 4 people, or 6 people. you could have millions in gear at level 25, or have junk. This game is way more regimented, and thats why limited jobs are probably needed if you want to have anything that is even slightly outside the box.




Fact is blue mage could only exist in FFXIV by not being blue mage. It would have to give up player hunted skills (the core of blue mage) versatility (common trait of blue mage) and most of its iconic skills (signature of blue mage)


Its not that these things are impossible to put in FFXIV world, but rather they do not fit into their overall streamlined design of what a job is, and whats its purpose is. In FFXIV jobs are designed to be DPS Healer or TANK specifically in instanced content, with most balance/game design focused on 4 man and 8 man parties. Thats it, its a very small box.