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  1. #1
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    playing at higher level classes sooner aside - this a perpetual type game i.e. never ending. there is an infinite amount of time available to play the game. YOU may not have infinite time to play but the devs aren't going to take your personal situation into account. Hence why you would never see this kind of concept implemented. and why you must pay for jump potions.
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  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DrWho2010 View Post
    playing at higher level classes sooner aside - this a perpetual type game i.e. never ending. there is an infinite amount of time available to play the game. YOU may not have infinite time to play but the devs aren't going to take your personal situation into account. Hence why you would never see this kind of concept implemented. and why you must pay for jump potions.
    I mean they sort of do with the whole jump potion and rested exp and armory exp bonus and accelerated exp bonus items as well as nerfing old content so that people with less time / ability to get high skill players in a group can complete content.

    I respect people's concerns or thoughts that this isn't the right way to do so but I don't think it's true that the devs have not considered and already implemented things like this. Personally I think this idea would work well under adding a new type of rested exp that grows by fighting at level cap (and so you may further accelerate your leveling on other jobs but still have to play them). Also may use this new type of exp boost to make different content valid, like giving players a blue mage leveling experience until the bar is used up. I wouldn't mind it as it is either (don't really have problems that others have with it since we have things like SMN/SCH, and deep dungeons already), but I do think with a little tweak we could reduce the "you don't know your job" issue while still giving a boost. Whether people think that boost would be good or not is of course opinion but I'd find it nice.

    I also think a crystarium, sphere grid, license board, merit system could be implemented that is purely glamour could be neat as well. Like upgrading or changing your spell's visual effects, allowing you to break some of the glamour rules (white mage in a holy breast plate), and stuff like that. It's not god awful but it does feel a bit bad that cap exp just goes off into the athereal toilet lol.
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    Last edited by Shougun; 04-05-2019 at 01:53 AM.

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DrWho2010 View Post
    YOU may not have infinite time to play but the devs aren't going to take your personal situation into account. Hence why you would never see this kind of concept implemented. and why you must pay for jump potions.
    The thing is, this suggestion doesn't really save time.

    Since all experience gains are scaled down to the appropriate level of the job you're leveling.

    The only way this saves time is by allowing you to level a job whilst simultaneously progressing your main (Via dungeons/raids, doing roulettes that will give Genesis at max level etc) as well as potentially minor things such as being able to level DPS using Tank/Healer DF queues and being able to gain the advantage of a couple more daily roulette bonuses (Though would level 70 and Expert roulettes even give exp bonus?)

    But this would also be counteracted by the fact that your exp bonus items (Such as the recent pre-order Aetheryte Earring) wouldn't work thus potentially making it actually take more time to level a job via this method.

    The "Saving Time" route to leveling would still just be Jump Potions which instantly bump your alternate job up to level 60 (Soon 70)

    Quote Originally Posted by Shougun View Post
    It's not god awful but it does feel a bit bad that cap exp just goes off into the athereal toilet lol.
    I know right... The worst is DoH classes because it's like... Do I really need that underwhelming skill from the level 70 quest... Or should I save it and get a free 3 million experience at the start of ShB? :<
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