I feel like the Materia system is something that should have been added more in the later years of this game. If you have the right jobs you can gather materials really simply, and just pay or get your own materia. Ultimately boiling down to luck, but... I don't know.
You're right. If someone wins at a slot machine he deserves to outclass you in the gear you and your friends adventured to get. It's a very realistic system in that no matter how hard you work you'll never be as well off as someone who just gets lucky and is born into money or whatever.
I feel like the Materia system is something that should have been added more in the later years of this game. If you have the right jobs you can gather materials really simply, and just pay or get your own materia. Ultimately boiling down to luck, but... I don't know.Agreed.You're right. If someone wins at a slot machine he deserves to outclass you in the gear you and your friends adventured to get. It's a very realistic system in that no matter how hard you work you'll never be as well off as someone who just gets lucky and is born into money or whatever.
While the debate will probably never end between Crafters and Adventurers regarding Raid Gear > or < Materia Crafted Gear, it would be pitifully sad if the "balance" for the new, beautiful Signature, Distinct "Final Fantasy Job Specific Equipment" was about equal to only something inbetween a Single-to-Double Materia Meld.
I'd like Full Set Bonuses also, and/or some Unique Bonuses that don't exist normally through Materia, but *only* if Square doesn't use that as excuse to give us Base Stats on the new Job Specific Equipment to be equivalent or lower than a Single or 1.5 Materia Meld.![]()
To: Yoshida-san,
You want to promote a more "Final Fantasy feeling," and you're making Quests dedicated to unlocking these JSE items. You're promoting them now and the players are getting excited.
Please *don't* screw this up and undermine your hard work by giving Job Specific Equipment average / mediocre stats, or something that can get outclassed by just adding 1 or 2 Materia to Crafted Gear.
Last edited by Kiara; 12-24-2011 at 07:12 AM.
Agree with this, whole-heartedly.Agreed.
While the debate will probably never end between Crafters and Adventurers regarding Raid Gear > or < Materia Crafted Gear, it would be pitifully sad if the "balance" for the new, beautiful Signature, Distinct "Final Fantasy Job Specific Equipment" was about equal to only something inbetween a Single-to-Double Materia Meld.
I'd like Full Set Bonuses also, and/or some Unique Bonuses that don't exist normally through Materia, but *only* if Square doesn't use that as excuse to give us Base Stats on the new Job Specific Equipment to be equivalent or lower than a Single or 1.5 Materia Meld.![]()
To: Yoshida-san,
You want to promote a more "Final Fantasy feeling," and you're making Quests dedicated to unlocking these JSE items. You're promoting them now and the players are getting excited.
Please *don't* screw this up and undermine your hard work by giving them average / mediocre stats, or something that can get outclassed by just adding 1 or 2 Materia to Crafted Gear.
I don't wanna work to get that very nice looking WAR/DRG gear, only to see every LNC/MRD still wearing f-ckin' Haubeys.
If you want 50 gear, you have to level a craft to 50. Its long, drawn out and painfull to do so. Then to go on and get a 3 materia meld you have to try over and over and over, as well as invest the time and money into it.You're right. If someone wins at a slot machine he deserves to outclass you in the gear you and your friends adventured to get. It's a very realistic system in that no matter how hard you work you'll never be as well off as someone who just gets lucky and is born into money or whatever.
Crafters are constantly treated as second class citizens.
Its not a matter of pure luck. There is the prerequisite of actually level a crafter to 50, you seem to convienently forget that.
I don't see you pushing for DoH to be capable of earning Mog/Ifrit gear with out DoW/M, you apear very against even a remote equality in the classes even though leveling a DoW/M is 10 times easier and faster then leveling a DoH.
If you want 50 gear you can go to the market wards and buy a full set for under 500k because even though leveling a craft to 50 is "long, drawn out and painfull" it actually isnt that bad and plenty of people have done it. Or you can go get it from leves. Or you can get it from stronghold coffers.If you want 50 gear, you have to level a craft to 50. Its long, drawn out and painfull to do so. Then to go on and get a 3 materia meld you have to try over and over and over, as well as invest the time and money into it.
Crafters are constantly treated as second class citizens.
Its not a matter of pure luck. There is the prerequisite of actually level a crafter to 50, you seem to convienently forget that.
I don't see you pushing for DoH to be capable of earning Mog/Ifrit gear with out DoW/M, you apear very against even a remote equality in the classes even though leveling a DoW/M is 10 times easier and faster then leveling a DoH.
Forbidden materia is absolutely, positively, ONE HUNDRED PERCENT LUCK. There is no player skill involved in the acquisition of forbidden materia items. I don't see how you can even argue this. Are you pressing the button harder when you hit meld?
If Ifrit dropped crafter gear then it might be an issue that they need to play a battle class to get it. Except, oh, wait, that line of thinking completely ruined every story quest we currently have. Regardless, they don't drop crafter gear and probably won't for the foreseeable future so this is a non-issue.
As far as your comment on crafters being treated like second class citizens: For an EQ-like adventuring MMORPG, crafters in this game have been treated like kings. Until Darkhold almost every piece of gear in the game had to go through a crafter somehow. You talk about crafters not being able to get Ifrit gear without combat classes - how the hell are combat classes supposed to get anything done without crafted gear when nothing drops?
Why do you think the materia system was created in the first place? It was to keep crafters relevant as the game evolves. Unfortunately they screwed up by not allowing U/U gear to be meldable and once again placed way too much power into the hands of crafters. Players should rely on crafters for materia, but not for the gear that it goes into (past entry-level stuff)
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