The art I've seen through this thread so far are mostly stylised, anime influenced pieces of art that wouldn't even fit FF14's current art style. The closest they've come to that style for races are through Lalafells, but they've made them a distinct race with their own lore, and even those don't even look heavily chibified. I'm sure the artists all have a consistent direction for how the characters should look ingame, but when it comes to official art, they're allowed to add a little bit of their own style and flair to the piece. It varies on the artist, but big anime eyes, long flowing glossy hair, glamourous figures are probably all drawn and used as inspiration, but they wouldn't be accurately depicted in the game.
Here's how much FF14 art varies between each other
Especially for cats and lizards, I find that some artists aren't really considering what they look like in game and are doing their own thing. I don't mean that in a negative sense, just that they just aren't following the limitations of in game options. Something about the eyes and face shape in the Hatching art that looks her look more mature or older than what people can make in engine. Roe on the other hand, when we do get some attention, are spot on.
Unpopular opinion, but I don't really think that art looks that great. I wish Yoshida would come back.
That looks like a phenomenally uncomfortable position to be in.
While the art is ok as far as art goes. I do not not not not want my character to look like that.
Her waist looks really unnaturally bent. She isn't just leaning forward, she's doubled over at the hips and then curving upwards again at the waist.
...seriously, I just tried it to see how you'd get into that position. No way that's "just leaning on a table". It actually hurts.
Its the artist forsaking comfort for a cute way to lean over a table. She looks like the way pin up girls pose.
The seasonal artwork has always been a bit more... interesting than the ingame models.
http://king.canadane.com
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