It's almost like this split was a cheap bandaid solution to a complex problem, that negatively impacts the playerbase to avoid impacting SEs wallet. Almost.
It's almost like this split was a cheap bandaid solution to a complex problem, that negatively impacts the playerbase to avoid impacting SEs wallet. Almost.
Unless someone has a bunch of alts they want to get the weapon for, it very well could be that a lot of people are done with it. I go into Hydatos from time to time just for crystals so I can gear out my samurai when I get it to 70.
Pagos had about 90+ people when I went in earler today. We didn't have any difficultly doing nms or anything.
The split was to address player influx come ShB release.
It was literally not designed with "Outdated" content like Eureka in mind (I call it outdated because SE's current focus is ShB not SB)
They simply decided it was better for certain cross-realm activities to take a hit now, than to have servers catch fire and need fixing upon ShB release.
Almost sounds like they could do with upgrading to better servers, but like I said, this was the cheap solution. Why actually address the issues with this games server infrastructure and netcode when more hamsters costs less?
I rather doubt upgrading hardware would have cost more than buying all new hardware. I am sure people can come up with many reasons why they feel this was a bad idea, but yours doesn't actually make sense.
What makes you think they've gone ahead and gotten new hardware with this split? I guess it's new in the sense they didn't have it before, but you've got to be kidding if you think they've not just gone and gotten more of the same outdated servers... They've not upgraded anything here, which is what I'm saying would be the costly option (and potentially the option that doesn't inconvenience their valued customers). They've gone for the budget option, or do you perhaps think buying two N64s would cost the same as buying a brand new Switch?
And I'm sure SE looked into all of them and decided on the best option. Just happened to be the best option for them, not for us. It changes very little and inconveniences some of the playerbase. Nothing to stop this issue coming back in the future, what's to stop Crystal from filling to breaking point again? They just going to split it up again then too? Although realistically, I expect they see 5.0 as the last major growth phase for XIV, so a short term solution like this works out in that regard.
Last edited by Nalien; 04-04-2019 at 07:45 AM.
It's the things people say when they have no idea how server infrastructure works.
Hell I work around servers daily and some things still confuse me. There are an infinite way to set up your server clusters. People think a megaserver is like, the be all end all, but all a megaserver is is a cluster of servers with shards. No different than what we have now except the world's aren't really visible. Basically what we are getting with world visit.
You realize they didn't move the servers when they created the EU datacenter right? Those were new purchases, and also server hardware is very different than your pc.What makes you think they've gone ahead and gotten new hardware with this split? I guess it's new in the sense they didn't have it before, but you've got to be kidding if you think they've not just gone and gotten more of the same outdated servers... They've not upgraded anything here, which is what I'm saying would be the costly option (and potentially the option that doesn't inconvenience their valued customers). They've gone for the budget option, or do you perhaps think buying two N64s would cost the same as buying a brand new Switch?
Same with the NA datacenters. New hardware, they didn't move them from Montreal. Not feasible over a period of 3 days lol.
If anything, the Japanese datacenters are the ones running on old, outdated hardware.
There's also a limit to what processing power and memory can do for you. Network and coding are where the bottlenecks are going to be, and network equipment is incredibly expensive the higher tier you go.
They probably use 10gig internal connections with multiple paths out to the world. Maybe 40gig or 100gig to the SAN.
Having 40gig or 100gig on each server would be prohibitively expensive, for the usage it would see.
Memory is the cheapest upgrade, and even then, you only need as much as your programs are capable of using.
The software is going to be the biggest limiter here, and also the most time consuming and expensive thing to adjust, as not only do they have to account for what is currently in the game, but also future developments.
Last edited by Valkyrie_Lenneth; 04-04-2019 at 07:49 AM.
Upgrades on SE's end won't make a difference if players aren't also upgrading on their end.
They could have (may already have) servers capable of handling 500 players in a single location but that does little good if 90% of the players are using systems that are going to severely lag or even crash if there are more than 100 players in a location. We already see the issues with hunt trains. Some have no problems with the large trains while others experience rendering issues and severe lag, or even have their systems crash.
There comes a point when more servers to spread out the player population is the answer because of issues on the player end and the need to keep the game accessible.
Last edited by Jojoya; 04-04-2019 at 07:51 AM.
Yeah, you are probably right. I guess some people are thinking that they just moved select servers from one corner to another corner.It's the things people say when they have no idea how server infrastructure works.
Hell I work around servers daily and some things still confuse me. There are an infinite way to set up your server clusters. People think a megaserver is like, the be all end all, but all a megaserver is is a cluster of servers with shards. No different than what we have now except the world's aren't really visible. Basically what we are getting with world visit.
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