Quote Originally Posted by Windwalker View Post
removing stun is a bad idea, its used on many big mobs with strong aoes, the only stun immune monsters are the bosses.
But how necessary is a stun specifically?

Especially when I've made Interject work against all interruptible skills (Be they ability or spells).

Also, I've encountered plenty of non-boss stun immune targets. As well as stunnable targets (Including some bosses) that are very useful to stun for interrupting AoE's that end up hitting DR due to the nature of some DPS classes having stuns on some of their skills (I.e. DRG with Spineshatter Dive, MNK with Shoulder Tackle) or other such sources of stuns (Holy from WHM for example).

What specifically is it about Stun that is so vital, that having a single skill that is globally useful for interrupting skills, that is unaffected by DR and thus will always be able to be used to interrupt skills when necessary cannot compete or outperform?

Like, I get that Stun, and especially Tank's longer duration Stuns, can be useful for mitigating damage by locking down a target for several seconds. But if mitigation isn't a concern or if WHM is going to be chain stunning mobs with Holy anyway... How important is this effect?