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Thread: Mark of Tanaka

  1. #41
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    darkstarpoet1's Avatar
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    omg, this thread is awesome.

    people follow yoshi like sheep and praise his every move. he makes a move someone doesn't like and it gets thrown up that it's tanaka's fault. this is not tanaka's fault and honestly i don't believe alot of the issues are yoshi's fault right now. my personal opinion on the game right now is that the man above them was the cause of the problems in this game atm. i could be wrong and i freely admit that, but i feel most of the decisions being made are coming directly from wada and both yoshi and tanaka before him are just doing his bidding.

    i don't think any producer in their right mind would have released the game in the shape it was in on release unless it was forced from higher up. i also don't think the changes that have been made to mages would have been made by anyone that claims to have played as a mage in the past. these things would have never made it through the q&a session no more than they made it through the beta forums with that feedback. these all seem as though someone above them is forcing things out and bypassing the q&a groups completely.

    yoshi may be the name that states he is the head, but i really don't think alot of these ideas and additions are from him at all. yes, i know this sounds really strange for me to be taking up for yoshi, but i really don't think he's been given an option on alot that has been done.
    (13)


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  2. #42
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    Mrfox0707's Avatar
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    I thought they were going to, at least I hope they will, take out the tiers of Materia. Where magic materia IV could have one of 4 stat boosts.
    (0)

  3. #43
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    Nakiamiie's Avatar
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    Quote Originally Posted by captainpicard View Post
    There is no other explanation for the tedium related to the moogle item collection. It has classic Tanaka time sink all over it. The tedium level just feels like Tanaka to me.

    Another example:

    After acknowledging that the the +1/+2/+3/NQ versions of items were creating inventory issues, next steps were to implement 4 tiers of Materia, each having variable stats, non stacking, and requiring numerous variety of catalysts.

    There are numerous examples of this sort if anti-logic in the game that make me wonder if Tanaka isn't really still driving, and the management change was just for show.

    If that is NOT the case, then it seems like the new mgmt is just as interested in tedious, time consuming, not really "fun" game mechanics as the previous.
    I have to agree Primal items, it is a huge time sink.
    However, I disagree with you on the materia issue. I suppose the devs had something similar in mind: materias don't stack to prevent hoarding and force their use or to move from hand to hand (good for the economy), multiple tiers and variable stats exists to add variety and surprise in the making of materia (It is not taking more inventory space since they don't stack in the first place), and the numerous variety of catalysts help put the gathering classes back on the map (and since the catalyst do stack, where is the problem?).

    It is logic, just because you don't like it doesn't mean it's bad for everyone. This is a MMO, you are bound to find many things you dislike, simple because not everyone enjoy the same things and the game has to appeal to everyone.

    For example, I enjoy the variety materia has to offer, but I dislike the time sink of the Primal items (being a casual player, it is really beyond my reach). Does that make the Primal time sink "bad"? Not really, they put that in for the ultra-hardcore-elitist players to begin with, not for casual players.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #44
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    Quote Originally Posted by darkstarpoet1 View Post
    [...] people follow yoshi like sheep and praise his every move. [...]
    Just because you don't understand why something was brought into the game doesn't mean others do not as well. Many follow Yoshi-P because they actually enjoy what was brought into the game, others who don't enjoy it still understand why it was a good idea (or at least on paper it was) to bring a feature in.

    Because you don't understand doesn't mean others are woolly ruminant.
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  5. #45
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    Jennestia's Avatar
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    Quote Originally Posted by darkstarpoet1 View Post
    i don't think any producer in their right mind would have released the game in the shape it was in on release unless it was forced from higher up.
    This is true -- However Yoshida is the Director and Producer of this game at present time and for the past year which means aside reimagining older concepts, a lot of stuff he has direct control over.

    What's funny about all of the Tanaka hate is people assume he's been brushed aside or never in the front light of either project until things started to go a way they didn't like.

    I'll just say though, I loved Seiken Densetsu 2 and 3 and I'm pretty sure Tanaka was all over that series -- Most people who had a SNES and played Secret of Mana loved it as well.
    (2)

  6. #46
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    Quote Originally Posted by Nakiamiie View Post
    Just because you don't understand why something was brought into the game doesn't mean others do not as well. Many follow Yoshi-P because they actually enjoy what was brought into the game, others who don't enjoy it still understand why it was a good idea (or at least on paper it was) to bring a feature in.

    Because you don't understand doesn't mean others are woolly ruminant.
    that's not what i am talking about. i am talking about the yoshi-p ism cult and stuff like that. i am not saying some of the things are not better, but some things are just worse. all i am saying if something bad comes into the game it is automatically tanaka's fault? really? if yoshi gets credit for the good then he gets credit for the bad also. like i said i don't blame either to be honest.

    i think the majority of the reason the game failed from the start is wada stuck his nose in and forced things out before they were even close to ready. that forced things to be released even before the issues from beta were taken care of. he believed the game would survive on name recognition alone so he forced an early release.
    (4)


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  7. #47
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    Lucifer's Avatar
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    Quote Originally Posted by Jennestia View Post
    This is true -- However Yoshida is the Director and Producer of this game at present time and for the past year which means aside reimagining older concepts, a lot of stuff he has direct control over.

    What's funny about all of the Tanaka hate is people assume he's been brushed aside or never in the front light of either project until things started to go a way they didn't like.

    I'll just say though, I loved Seiken Densetsu 2 and 3 and I'm pretty sure Tanaka was all over that series -- Most people who had a SNES and played Secret of Mana loved it as well.
    Tanaka is a good man with a very deep understanding of what an RPG is all about.
    FFXIV is not his fault alone. The game was clearly not ready for release. Tanaka must have known this. This is the same man who gave us FFXI. This man is a big fan of old school MMORPGs. He had a vision for the future of this game and my theory is that Wada+ Sony = Danger. Sony wanted something to make people buy their consoles; had a nice chat with Wada; brought offerings of nubile specimen, and we get this mistake named XIV.

    Crack pipe theories. Rated R.
    (2)
    All I see is hurr.

  8. #48
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    Scherwiz's Avatar
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    Quote Originally Posted by Jennestia View Post
    This is true -- However Yoshida is the Director and Producer of this game at present time and for the past year which means aside reimagining older concepts, a lot of stuff he has direct control over.

    What's funny about all of the Tanaka hate is people assume he's been brushed aside or never in the front light of either project until things started to go a way they didn't like.

    I'll just say though, I loved Seiken Densetsu 2 and 3 and I'm pretty sure Tanaka was all over that series -- Most people who had a SNES and played Secret of Mana loved it as well.
    /Kneel truer words were never spoken.
    (1)

  9. #49
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    Alicia_WM's Avatar
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    Brotip: SE doesn't test having to wait around for hours for people to log on, or wonder if they can get a competent PT together. SE doesn't have to test the horrid drop rate of items; they can give themselves whatever gear, items, or key items they please.

    What does this mean? It means they can let themselves into the mog fight with absolutely no wait or killing minor NMs. It means they always have a good full PT to fight with on command. It means they don't consider these things when "designing" content.
    (2)

  10. #50
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    Quote Originally Posted by Alicia_WM View Post
    Brotip: SE doesn't test having to wait around for hours for people to log on, or wonder if they can get a competent PT together. SE doesn't have to test the horrid drop rate of items; they can give themselves whatever gear, items, or key items they please.

    What does this mean? It means they can let themselves into the mog fight with absolutely no wait or killing minor NMs. It means they always have a good full PT to fight with on command. It means they don't consider these things when "designing" content.
    No...they have to make time sinks in order to keep people playing over many months.
    (0)
    All I see is hurr.

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