Ok, now I intended a fairly rhetorical question and I was curious to see what might be said. Thank you for taking the time to respond. And honestly a part of me wanted to avoid serious discussion but I think there are important things to bring to awareness. If I may, I will explain my thinking.

The primary questions of this game as it pertains to character are primarily about the relationship between player and character. Growing up I was told that “character is what you do when nobody is watching,” and I think in the context of an RPG there is a good deal of discretion in that the experience is a main facet of the game to the player, yet an outside audience may not be aware of the depth. In that light the allotted freedoms are what the player chooses them to be. The act based in choice is what defines your character and progresses to mold your sense of self as a player. In my opinion it Is important to recognize this when considering the mechanisms of the game and how they change your character or experience. Some examples of this are things like the “soul-stone”, the “Book of Khloe” and the purchase of completed Jobs and Main Story ark and even the purchase if in-game currency.

To preserve an uncompromised character I think it is important to be able to say no, and not lose sight of what you value as a gamer in an overwhelmingly large MMO, because let’s face the facts it a clear business to push content. I think this game dose a pretty good job of making that an interesting endeavor to say the least but the concept is the same and in a lot of ways old fashioned. At some point, one must ask themselves some critical questions about its extended influence.