Neither The Blackest Night nor Shake it Off work like Intervention.
In case you're unaware, Intervention is 10% DR plus 50% of the effect of Rampart or Sentinel you have active.
Meaning that PLD can pop Rampart + Intervention for 20% DR for their target. Or Sentinel + Intervention for 30% DR for their target. Or heck, Rampart + Sentinel + Intervention for 40% DR for their target.
TBN is only ever 10% of your maximum HP as a shield for the target. DRK has no health buffs to make it stronger. It will never let a MT soak a TB on its own.
Shake it Off is closer in that it scales with WAR's CD's but even then it's 8% and scales 4% per CD (With the effects being Thrill of Battle (Often used for DPS increase with Unheaval), Vengeance, Raw Intuition and Inner Beast (Meaning needing to be in Defiance and tank your DPS by using Inner Beast instead of Fell Cleave) for up to 24% max health shield. Not accounting for the fact that you'll never want to use this for the TB and will only ever want to use this skill when a RB is coming so you build up LB from the entire party having their shields broken.
Also, saying "Cover is part of their identity" doesn't alleviate the fact that this "Identity" is part of the major imbalance within tanks because it's gifting one tank a special and very potent skill that will always make it superior to other options while it has a monopoly on that type of skill.
If you keep Cover as it currently works where it allows PLD to have an additional 20% DR CD skill (That also then allows their own personal CD's to work to prevent the damage of the active tank) then you will always have an imbalance with tanks. Even if you make another "OT" sub-role job to pair with them, if they don't have Cover or something like it, they are destined to stay in the garbage bin (Outside nerfs to make PLD complete garbage outside of this skill)
That is the problem. Inequality within the tools that Tanks have available to perform their basic duties.
Yes, DPS tank was an identity for WAR. Until PLD's and DRK's complained that they're just inferior at being Tanks when DPS is a thing people care about.
Same with "Best support". So long as you can call a job "Best support" you've literally got an imbalance with the OT role.
The difference between these DPS jobs and Tanks, is that no Tank is bringing buffs to party DPS in lieu of personal DPS.
All 3 tanks have all of their DPS tied into their personal damage. No-one has a buff or debuff that amplifies party DPS.
The closest thing we have is how PLD/WAR's AoE shields generate LB to increase party damage by increasing the frequency of DPS LB's.
Also, this is what I was referring to with "Overall DPS" - Both in terms of contrasting burst vs sustained personal damage, but also personal vs party DPS output - In the case that any tank did have some of its damage output in the form of support skills to amplify the party.
You can consider that all you like. It won't change the fact that the core CD's for tanks are:
Rampart
Vengeance/Shadow Wall/Sentinel
Holmgang/Living Dead/Hallowed Ground
Intervention
Cover
Everything else is niche (Dark Mind only works vs magic damage. Raw Intuition only works against AA's) or is active mitigation (TBN/Sheltron... Inner Beast)
And then we're right back to the inequality of tank kits again.
At the very core, all tanks need to perform all of their functions at a similar level.
These functions are and will always be:
1) Enmity Gain (Notably, Snap Enmity)
2) DPS
3) Mitigating Tankbusters
4) Providing support while "OT" (More accurately, while not the active tank)
5) Mitigating "Fluff" damage (I.e. Auto Attacks and/or Raidbusters)
If any of these things are not equal, there will be a Tank imbalance and you will see 1 (Or more) job get dumpstered. Sometimes you might be able to get situations where a pair of tanks can balance out an inequality (Such as how WAR pulls while PLD provides support) but in the grand scheme of things that sort of balancing is doomed to fail, especially with a new job coming into the mix.
It is not.
The fact that they've already balanced DPS between Tanks and already made Rampart and 30% DR CD's baseline for all tanks shows how it is possible to do things like this.
Right now, the major things creating imbalance are:
* The inequality between Invulnerability skills. (Making WAR the de facto best "MT")
* PLD's having all of the Support skills (Making them the de facto best "OT")
* PLD's having crap snap enmity (Making them the only tank that sucks at pulling)
Tank imbalance didn't affect the game back when there was only 2 tanks and they were both run because then you had the best of both of the classes.
Sound argument
Now, think about how much Tank imbalance affected the game when there was a choice between which Tanks you ran in a party. I.e. HW and now SB.
But the thing is, this will never be the case. Not so long as they're being balanced around inequal kits.
DRK will never be able to compete with WAR unless Living Dead is made to work exactly like Holmgang (Or better) - This includes if Holmgang was pushed to a 4 minute CD the same as Living Dead, Holm is just better because it doesn't have that forced heal shield effect (That requires 100% max health to be healed)
GNB will never be able to compete with PLD unless they have Intervention and Cover. (Also, if they did get both Intervention and Cover, it would make GNB + PLD the best composition because then you'd have more tools to use to bypass TB's)
Hence why it's much easier to balance multiple jobs around the same basic toolkit to accomplish their core duties. That's why things like standardized Rampart and 30% DR CD's are very good for tank balance and why unequal things like the invulnerability skills are horrible for balance.



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